My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Fisherman Electro Wizard Inferno Dragon Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman Inferno Dragon Night Witch Ram Rider
Giant Snowball
Minions Fisherman Inferno Dragon Night Witch Ram Rider
Zap
Minions Goblin Giant Fisherman Inferno Dragon Night Witch Ram Rider
Barbarian Barrel
Electro Wizard Night Witch
The Log
Fisherman Ram Rider
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Fisherman Electro Wizard Inferno Dragon Night Witch Ram Rider
Fireball
Minions Fisherman Electro Wizard Inferno Dragon Night Witch Ram Rider
Poison
Minions Fisherman Electro Wizard Night Witch
Lightning
Fisherman Electro Wizard Inferno Dragon Night Witch Ram Rider
Rocket
Inferno Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fisherman Electro Wizard Inferno Dragon Night Witch Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Fisherman Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Giant Fisherman Inferno Dragon Ram Rider
Goblin Giant
Minions The Log Fisherman Electro Wizard Night Witch
The Log
Goblin Giant Fisherman Ram Rider
Fisherman
Minions Goblin Giant The Log Ram Rider
Electro Wizard
Goblin Giant Ram Rider
Inferno Dragon
Minions
Night Witch
Goblin Giant
Ram Rider
Minions The Log Fisherman Electro Wizard

Defense Synergies 0 16

Minions
Goblin Giant The Log Fisherman Electro Wizard Ram Rider
Goblin Giant
Minions The Log Electro Wizard
The Log
Minions Goblin Giant Fisherman Electro Wizard Inferno Dragon Night Witch Ram Rider
Fisherman
Minions The Log Ram Rider
Electro Wizard
Minions Goblin Giant The Log Inferno Dragon Night Witch Ram Rider
Inferno Dragon
The Log Electro Wizard
Night Witch
The Log Electro Wizard
Ram Rider
Minions The Log Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant The Log Electro Wizard Ram Rider
Inferno Dragon Minions The Log Fisherman Electro Wizard Night Witch Ram Rider
Fisherman Ram Rider Minions Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Minions Fisherman Electro Wizard Ram Rider
The Log
The Log Minions Electro Wizard Night Witch
Minions Electro Wizard Inferno Dragon Ram Rider Night Witch
Goblin Giant The Log Electro Wizard Ram Rider
Inferno Dragon Minions Fisherman Night Witch
Fisherman Electro Wizard Night Witch
Minions Electro Wizard Goblin Giant The Log Fisherman Night Witch Ram Rider
Minions Inferno Dragon Electro Wizard Night Witch Ram Rider
Night Witch Minions The Log Electro Wizard Ram Rider
Minions The Log Electro Wizard Night Witch
Inferno Dragon Electro Wizard Ram Rider
The Log Fisherman Electro Wizard Inferno Dragon Ram Rider
Minions Fisherman Electro Wizard Night Witch
Minions The Log Fisherman Electro Wizard Night Witch Ram Rider
The Log Minions Fisherman Electro Wizard Inferno Dragon Ram Rider
Fisherman Electro Wizard Inferno Dragon Ram Rider
Minions Goblin Giant The Log Fisherman Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Electro Wizard
Electro Wizard The Log Fisherman Inferno Dragon
Minions Goblin Giant The Log Fisherman Electro Wizard Ram Rider
Goblin Giant The Log Fisherman Electro Wizard Night Witch Ram Rider
Goblin Giant Fisherman Inferno Dragon Night Witch Ram Rider
Minions Goblin Giant Electro Wizard Ram Rider
Minions Goblin Giant Electro Wizard Night Witch Ram Rider
Goblin Giant Fisherman Inferno Dragon
Electro Wizard Minions The Log Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Minions
Goblin Giant The Log Electro Wizard
Goblin Giant Night Witch Ram Rider
Electro Wizard Minions Goblin Giant The Log Fisherman Inferno Dragon Night Witch
Minions The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman Electro Wizard Ram Rider
Goblin Giant The Log
The Log
The Log
Minions Goblin Giant Ram Rider
The Log
The Log Ram Rider
The Log Fisherman Ram Rider
Minions Fisherman Electro Wizard Night Witch
The Log Fisherman Electro Wizard Ram Rider
The Log Fisherman
Minions Fisherman
The Log Fisherman
The Log
The Log
Minions Fisherman Night Witch
The Log Fisherman Electro Wizard
The Log
Minions The Log Night Witch
The Log Fisherman
The Log
The Log
Fisherman Inferno Dragon
The Log Fisherman Electro Wizard Ram Rider
The Log Fisherman Ram Rider
The Log Fisherman
Electro Wizard Night Witch
Electro Wizard Minions
Night Witch
The Log Night Witch
Electro Wizard
The Log
Electro Wizard Minions Night Witch
Electro Wizard Ram Rider
The Log
Electro Wizard
The Log
Minions The Log Electro Wizard
Electro Wizard
Goblin Giant The Log Electro Wizard

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