My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Ice Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Ram Rider
Giant Snowball
Skeletons Guards Ram Rider
Zap
Skeletons Guards Ram Rider
Barbarian Barrel
Skeletons Guards Hunter Ice Wizard
The Log
Skeletons Guards Hunter Ram Rider
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Hunter Ice Wizard Mother Witch Ram Rider
Fireball
Hunter Ice Wizard Mother Witch Ram Rider
Poison
Guards Hunter Ice Wizard Mother Witch
Lightning
Hunter Ice Wizard Mother Witch Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Earthquake Guards Ice Wizard Hunter Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Earthquake Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Barbarian Barrel Hunter Mother Witch Ram Rider
Barbarian Barrel
Earthquake Hunter Ice Wizard Ram Rider
Guards
Ram Rider
Hunter
Earthquake Barbarian Barrel Ram Rider
Ice Wizard
Barbarian Barrel Ram Rider
Mother Witch
Earthquake Ram Rider
Ram Rider
Earthquake Barbarian Barrel Guards Hunter Ice Wizard Mother Witch

Defense Synergies 1 16

Skeletons
Earthquake Barbarian Barrel Hunter Ice Wizard Ram Rider
Earthquake
Skeletons Barbarian Barrel Ice Wizard
Barbarian Barrel
Skeletons Earthquake Guards Hunter Ice Wizard Mother Witch
Guards
Hunter Barbarian Barrel Ice Wizard Mother Witch
Hunter
Guards Skeletons Barbarian Barrel Ice Wizard Ram Rider
Ice Wizard
Skeletons Earthquake Barbarian Barrel Guards Hunter Mother Witch
Mother Witch
Barbarian Barrel Guards Ice Wizard
Ram Rider
Skeletons Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Ram Rider
Hunter Skeletons Ice Wizard Ram Rider
Hunter Ram Rider Skeletons Ice Wizard
Hunter Skeletons Guards Ice Wizard Ram Rider
Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Earthquake Guards Hunter Ice Wizard Mother Witch
Hunter Ram Rider Ice Wizard
Earthquake Barbarian Barrel Ram Rider
Hunter Skeletons Ice Wizard
Guards Skeletons Barbarian Barrel Hunter Ice Wizard
Guards Ice Wizard Mother Witch Skeletons Earthquake Barbarian Barrel Hunter Ram Rider
Hunter Ice Wizard Ram Rider
Hunter Skeletons Earthquake Guards Ice Wizard Ram Rider
Earthquake Barbarian Barrel Guards Hunter
Hunter Ram Rider
Hunter Ram Rider
Skeletons Hunter
Barbarian Barrel Guards Hunter Ice Wizard Ram Rider
Earthquake Barbarian Barrel Hunter Guards Ice Wizard Mother Witch Ram Rider
Hunter Ram Rider
Earthquake Barbarian Barrel Guards Hunter Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Barbarian Barrel
Barbarian Barrel Hunter
Guards Skeletons Hunter Ram Rider
Guards Hunter Barbarian Barrel Ram Rider
Skeletons Guards Hunter Ram Rider
Mother Witch Skeletons Hunter Ice Wizard Ram Rider
Guards Skeletons Hunter Ice Wizard Ram Rider
Hunter
Skeletons Barbarian Barrel
Skeletons Guards
Guards Hunter
Guards
Skeletons Guards Hunter Ram Rider
Guards Skeletons Barbarian Barrel Hunter
Earthquake Barbarian Barrel Hunter Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Guards
Barbarian Barrel Ice Wizard Ram Rider
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Guards
Earthquake Barbarian Barrel
Mother Witch Hunter Ice Wizard Ram Rider
Earthquake
Earthquake Barbarian Barrel Hunter Ice Wizard Ram Rider
Ram Rider
Guards
Earthquake Barbarian Barrel Ram Rider
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel Mother Witch
Earthquake
Earthquake Barbarian Barrel
Earthquake Mother Witch Barbarian Barrel Hunter Ice Wizard
Earthquake Barbarian Barrel Hunter Ice Wizard Ram Rider
Ram Rider
Barbarian Barrel
Hunter Ice Wizard Mother Witch
Guards
Earthquake Hunter
Earthquake
Earthquake Barbarian Barrel Guards
Hunter Ice Wizard Ram Rider
Barbarian Barrel
Hunter
Earthquake
Guards
Barbarian Barrel

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