My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Electro Giant Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Musketeer Hog Rider Ram Rider
Zap
Ram Rider
Barbarian Barrel
Musketeer Valkyrie
The Log
Musketeer Hog Rider Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Ram Rider
Fireball
Musketeer Hog Rider Ram Rider
Poison
Musketeer
Lightning
Musketeer Valkyrie Ram Rider
Rocket
Musketeer Valkyrie Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Valkyrie Hog Rider Ram Rider Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider The Log Ram Rider Mega Knight
Musketeer
Valkyrie Hog Rider The Log Ram Rider Mega Knight
Valkyrie
Musketeer Hog Rider Ram Rider
Hog Rider
Fireball Musketeer Valkyrie The Log Mega Knight
Electro Giant
The Log
Hog Rider Fireball Musketeer Ram Rider Mega Knight
Ram Rider
Fireball Musketeer Valkyrie The Log Mega Knight
Mega Knight
Fireball Musketeer Hog Rider The Log Ram Rider

Defense Synergies 3 9

Fireball
The Log Musketeer Valkyrie Ram Rider Mega Knight
Musketeer
Valkyrie The Log Fireball Ram Rider Mega Knight
Valkyrie
Musketeer Fireball The Log
Hog Rider
Electro Giant
The Log
Fireball Musketeer Valkyrie Ram Rider Mega Knight
Ram Rider
Fireball Musketeer The Log
Mega Knight
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log Ram Rider
Musketeer Valkyrie The Log Ram Rider Mega Knight
Ram Rider Mega Knight Musketeer Valkyrie
Musketeer Valkyrie Ram Rider Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Musketeer Valkyrie Mega Knight
Musketeer Ram Rider Fireball
Fireball Musketeer Valkyrie Electro Giant The Log Ram Rider Mega Knight
Musketeer
Musketeer Valkyrie Mega Knight
Valkyrie Fireball Musketeer Electro Giant The Log Ram Rider Mega Knight
Musketeer Fireball Ram Rider
Mega Knight Fireball Musketeer Valkyrie The Log Ram Rider
Fireball Valkyrie Mega Knight The Log
Ram Rider Mega Knight
Fireball Electro Giant The Log Ram Rider Mega Knight
Mega Knight Fireball Musketeer Valkyrie
Fireball Mega Knight Musketeer Valkyrie The Log Ram Rider
Valkyrie The Log Fireball Musketeer Ram Rider Mega Knight
Musketeer Ram Rider
Valkyrie Mega Knight Fireball Musketeer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Electro Giant
Fireball Musketeer Valkyrie The Log Mega Knight
Mega Knight Musketeer Valkyrie The Log Ram Rider
Valkyrie Mega Knight Fireball Musketeer The Log Ram Rider
Musketeer Valkyrie Ram Rider Mega Knight
Fireball Electro Giant Musketeer Ram Rider
Fireball Musketeer Valkyrie Ram Rider
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie The Log
Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Fireball Valkyrie Electro Giant The Log
Mega Knight Fireball Valkyrie Ram Rider
Fireball Musketeer Valkyrie Electro Giant Mega Knight
Electro Giant Fireball Musketeer Valkyrie The Log
Valkyrie Mega Knight Fireball Musketeer Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log Ram Rider
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log Mega Knight
Fireball Electro Giant Musketeer Ram Rider
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Musketeer
Fireball Musketeer Valkyrie The Log Ram Rider
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log Mega Knight
Fireball
Fireball Musketeer The Log Mega Knight
Fireball Valkyrie Electro Giant The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
Electro Giant The Log Fireball Valkyrie Mega Knight
Fireball The Log Musketeer Ram Rider
Fireball Musketeer The Log Ram Rider Mega Knight
Fireball Musketeer The Log
Fireball Musketeer Electro Giant
Fireball Musketeer Electro Giant
Fireball
Fireball Musketeer The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Musketeer
Fireball Musketeer Ram Rider
The Log Fireball
Fireball Musketeer Valkyrie Mega Knight
The Log Fireball Musketeer
Fireball Electro Giant
Musketeer Mega Knight
Electro Giant Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Electro Giant The Log Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: