My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Hunter Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Hunter P.E.K.K.A Princess Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Ram Rider
Giant Snowball
Princess Fisherman Ram Rider
Zap
Firecracker Royal Giant Princess Fisherman Ram Rider
Barbarian Barrel
Firecracker Wizard Hunter Princess
The Log
Firecracker Royal Giant Hunter Princess Fisherman Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Wizard Hunter P.E.K.K.A Princess Fisherman Ram Rider
Fireball
Firecracker Wizard Hunter Princess Fisherman Ram Rider
Poison
Firecracker Wizard Hunter Princess Fisherman
Lightning
Wizard Hunter Fisherman Ram Rider
Rocket
Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Fisherman Hunter Wizard Ram Rider Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Princess Fisherman Hunter

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant P.E.K.K.A Princess Fisherman Ram Rider
Royal Giant
Firecracker Hunter Fisherman Wizard Princess
Wizard
Royal Giant P.E.K.K.A Ram Rider
Hunter
Royal Giant Fisherman P.E.K.K.A Ram Rider
P.E.K.K.A
Firecracker Wizard Hunter Princess Fisherman Ram Rider
Princess
Firecracker Royal Giant P.E.K.K.A
Fisherman
Royal Giant Hunter Firecracker P.E.K.K.A Ram Rider
Ram Rider
Firecracker Wizard Hunter P.E.K.K.A Fisherman

Defense Synergies 1 10

Firecracker
Hunter P.E.K.K.A Princess Fisherman
Royal Giant
Wizard
P.E.K.K.A
Hunter
Fisherman Firecracker P.E.K.K.A Ram Rider
P.E.K.K.A
Firecracker Wizard Hunter Princess Fisherman
Princess
Firecracker P.E.K.K.A
Fisherman
Hunter Firecracker P.E.K.K.A Ram Rider
Ram Rider
Hunter Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Hunter P.E.K.K.A Firecracker Fisherman Ram Rider
Hunter P.E.K.K.A Fisherman Ram Rider
Hunter P.E.K.K.A Firecracker Fisherman Ram Rider
Firecracker P.E.K.K.A Princess
Firecracker Hunter
Hunter Ram Rider Firecracker Wizard Princess
P.E.K.K.A Ram Rider
Hunter P.E.K.K.A Princess Fisherman
Firecracker Hunter Fisherman
Firecracker Wizard Hunter Princess Fisherman Ram Rider
Hunter Firecracker Wizard Princess Ram Rider
Hunter P.E.K.K.A Wizard Ram Rider
Wizard Firecracker Hunter P.E.K.K.A Princess
P.E.K.K.A Hunter Ram Rider
Hunter P.E.K.K.A Fisherman Ram Rider
Wizard Firecracker Hunter P.E.K.K.A Fisherman
Firecracker Wizard Hunter Fisherman Ram Rider
Wizard Hunter Firecracker Princess Fisherman Ram Rider
P.E.K.K.A Hunter Fisherman Ram Rider
Wizard Firecracker Hunter P.E.K.K.A Fisherman
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Firecracker Wizard Hunter Fisherman
P.E.K.K.A Hunter Fisherman Ram Rider
Hunter P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Hunter Fisherman Ram Rider
Firecracker Wizard Hunter Princess Ram Rider
P.E.K.K.A Hunter Ram Rider
P.E.K.K.A Hunter Fisherman
P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A
P.E.K.K.A Wizard Hunter Ram Rider
Wizard Firecracker Princess
Firecracker Hunter P.E.K.K.A Fisherman
Firecracker Wizard Hunter P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Fisherman Ram Rider
Firecracker
Wizard Firecracker
Firecracker Wizard Hunter Princess Ram Rider
Firecracker Wizard Princess
Firecracker Wizard Hunter Princess Ram Rider
Firecracker Wizard Fisherman Ram Rider
Fisherman
Firecracker Wizard Princess Fisherman Ram Rider
Firecracker Wizard Princess
Firecracker Hunter Princess Fisherman
Firecracker Princess Fisherman
Princess Firecracker Fisherman
Firecracker Wizard Hunter Princess
Firecracker Wizard Princess
Fisherman
Firecracker Wizard Hunter Princess Fisherman
Firecracker Wizard Princess
Wizard Princess
Fisherman
Firecracker Wizard Hunter Princess
Fisherman
Firecracker Wizard Hunter Princess Fisherman Ram Rider
Wizard Princess Fisherman Ram Rider
Firecracker Fisherman
Firecracker Wizard Hunter Princess
Firecracker Wizard
Wizard Hunter
Firecracker Princess
P.E.K.K.A
Firecracker Wizard Princess
Princess
Firecracker Wizard Hunter Princess Ram Rider
Firecracker Wizard Hunter Princess
Firecracker Wizard Princess
Firecracker P.E.K.K.A
Firecracker Princess
Firecracker Princess
Firecracker Princess
P.E.K.K.A
Firecracker Wizard

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