My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Ram Rider
Giant Snowball
Minions Inferno Dragon Lumberjack Ram Rider
Zap
Minions Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Ice Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Ice Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Minions Wizard Ice Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Minions Wizard Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tornado Ice Wizard Poison Inferno Dragon Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tornado Ice Wizard Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Inferno Dragon Lumberjack Ram Rider
Wizard
Tornado Lumberjack Ram Rider
Tornado
Wizard Poison Ice Wizard Ram Rider
Poison
Tornado Ram Rider
Ice Wizard
Tornado Lumberjack Ram Rider
Inferno Dragon
Minions
Lumberjack
Minions Wizard Ice Wizard Ram Rider
Ram Rider
Minions Wizard Tornado Poison Ice Wizard Lumberjack

Defense Synergies 2 12

Minions
Ice Wizard Lumberjack Ram Rider
Wizard
Tornado Ice Wizard Lumberjack
Tornado
Wizard Ice Wizard Poison Inferno Dragon Ram Rider
Poison
Tornado Ice Wizard
Ice Wizard
Tornado Minions Wizard Poison Inferno Dragon Lumberjack
Inferno Dragon
Tornado Ice Wizard
Lumberjack
Minions Wizard Ice Wizard Ram Rider
Ram Rider
Minions Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Ram Rider
Inferno Dragon Lumberjack Minions Ice Wizard Ram Rider
Tornado Lumberjack Ram Rider Minions Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Minions Ice Wizard Ram Rider
Tornado Poison Lumberjack
Tornado Minions Ice Wizard Lumberjack
Minions Tornado Inferno Dragon Ram Rider Wizard Poison Ice Wizard
Poison Ram Rider
Inferno Dragon Minions Tornado Ice Wizard Lumberjack
Tornado Ice Wizard Lumberjack
Minions Poison Ice Wizard Wizard Tornado Lumberjack Ram Rider
Minions Inferno Dragon Wizard Tornado Poison Ice Wizard Ram Rider
Lumberjack Minions Wizard Ice Wizard Ram Rider
Wizard Minions Tornado Poison Lumberjack
Inferno Dragon Lumberjack Ram Rider
Tornado Inferno Dragon Lumberjack Ram Rider
Wizard Minions Tornado Poison Lumberjack
Minions Wizard Tornado Ice Wizard Lumberjack Ram Rider
Wizard Tornado Poison Minions Ice Wizard Inferno Dragon Lumberjack Ram Rider
Tornado Inferno Dragon Lumberjack Ram Rider
Wizard Minions Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Poison Wizard Inferno Dragon Lumberjack
Lumberjack Minions Ram Rider
Lumberjack Tornado Ram Rider
Inferno Dragon Lumberjack Ram Rider
Wizard Poison Minions Tornado Ice Wizard Ram Rider
Minions Ice Wizard Lumberjack Ram Rider
Inferno Dragon Lumberjack
Minions Tornado Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Lumberjack
Tornado Poison
Wizard Lumberjack Ram Rider
Wizard
Minions Tornado Poison Inferno Dragon Lumberjack
Minions Poison Wizard Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Ice Wizard Ram Rider
Poison
Poison
Wizard Poison
Wizard Poison Minions Tornado Ice Wizard Ram Rider
Wizard Tornado Poison
Poison Wizard Tornado Ice Wizard Ram Rider
Poison Wizard Tornado Ram Rider
Minions Tornado Poison Lumberjack
Poison Wizard Tornado Ram Rider
Poison Wizard Tornado
Poison
Minions Poison
Poison
Wizard Poison
Wizard Poison
Tornado Poison
Minions
Wizard Poison
Wizard Tornado Poison
Minions Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Ice Wizard
Inferno Dragon
Poison Wizard Tornado Ice Wizard Ram Rider
Wizard Tornado Poison Ram Rider
Poison Tornado
Poison Wizard Tornado Ice Wizard
Minions Wizard Poison
Poison Wizard
Poison
Wizard Poison
Minions
Poison Wizard Tornado Ice Wizard Ram Rider
Poison Wizard Lumberjack
Wizard Poison
Tornado Poison
Minions Tornado Poison
Tornado Poison
Poison Tornado
Inferno Dragon
Wizard

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