My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Wizard Three Musketeers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers
Giant Snowball
Royal Hogs Three Musketeers Witch
Zap
Firecracker Royal Hogs Three Musketeers Witch
Barbarian Barrel
Firecracker Rascals Wizard Royal Hogs Three Musketeers Witch
The Log
Firecracker Rascals Royal Hogs Three Musketeers Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Rascals Royal Hogs Witch
Royal Delivery
Firecracker Rascals Wizard Royal Hogs Three Musketeers Witch
Fireball
Firecracker Rascals Wizard Royal Hogs Three Musketeers Witch
Poison
Firecracker Rascals Wizard Royal Hogs Three Musketeers Witch
Lightning
Wizard Three Musketeers Witch
Rocket
Rascals Wizard Royal Hogs Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Rascals Wizard Royal Hogs Witch Rocket Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Rascals Wizard Royal Hogs

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Royal Hogs Three Musketeers Mega Knight
Rascals
Firecracker
Wizard
Royal Hogs Mega Knight
Royal Hogs
Firecracker Wizard Three Musketeers Mega Knight
Rocket
Three Musketeers
Firecracker Royal Hogs
Witch
Mega Knight
Mega Knight
Firecracker Wizard Royal Hogs Witch

Defense Synergies 0 4

Firecracker
Rascals Mega Knight
Rascals
Firecracker
Wizard
Mega Knight
Royal Hogs
Rocket
Three Musketeers
Witch
Mega Knight
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Firecracker Rascals Three Musketeers Witch Mega Knight
Rocket Three Musketeers Witch Mega Knight Rascals
Three Musketeers Witch Firecracker Rascals Mega Knight
Firecracker Rocket Mega Knight
Firecracker Rascals Mega Knight
Rocket Three Musketeers Firecracker Rascals Wizard Witch
Rocket Rascals Mega Knight
Three Musketeers Witch Rascals
Firecracker Rascals Mega Knight
Witch Firecracker Rascals Wizard Mega Knight
Three Musketeers Firecracker Rascals Wizard Witch
Mega Knight Rascals Wizard Rocket Three Musketeers Witch
Wizard Rocket Three Musketeers Mega Knight Firecracker Rascals Witch
Rascals Three Musketeers Mega Knight
Rocket Rascals Three Musketeers Mega Knight
Wizard Three Musketeers Mega Knight Firecracker Rascals Witch
Mega Knight Firecracker Rascals Wizard Three Musketeers Witch
Wizard Witch Firecracker Rascals Mega Knight
Three Musketeers
Rascals Wizard Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Witch
Firecracker Wizard Rocket Mega Knight
Mega Knight Rascals Rocket Witch
Rocket Mega Knight Rascals
Rascals Three Musketeers Witch Mega Knight
Firecracker Wizard Rocket Rascals Three Musketeers Witch
Rascals Rocket Witch
Mega Knight Rascals
Rocket Mega Knight Firecracker Witch
Witch Three Musketeers
Mega Knight Rascals Witch
Rocket Mega Knight
Rascals Rocket Mega Knight Wizard Three Musketeers Witch
Wizard Firecracker Rascals Three Musketeers Witch Mega Knight
Rascals Witch Firecracker Rocket Three Musketeers
Mega Knight Firecracker Rascals Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Rocket
Firecracker
Rocket
Firecracker Rascals Rocket
Wizard Rocket Firecracker Mega Knight
Firecracker Wizard Rocket Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Rocket Three Musketeers
Firecracker Rocket Wizard
Firecracker Wizard Rocket
Rocket Firecracker Three Musketeers
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard Three Musketeers Witch
Firecracker Wizard Rocket Three Musketeers Mega Knight
Rocket Three Musketeers
Rocket
Rocket Firecracker Wizard Three Musketeers Mega Knight
Rocket Firecracker Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Rocket Firecracker
Firecracker Wizard Witch
Rocket Firecracker Wizard Witch
Wizard Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard
Rocket Witch
Rocket Firecracker Wizard Three Musketeers Witch
Firecracker Rascals Wizard Rocket Three Musketeers Mega Knight
Firecracker Wizard
Rocket
Firecracker Three Musketeers Mega Knight
Firecracker Rascals Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch Mega Knight
Firecracker Wizard Rocket Mega Knight

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