My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Mega Minion Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Mega Minion Wizard Fisherman Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Mega Minion Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Rascals Wizard
The Log
Rascals Fisherman Ram Rider
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Mega Minion Wizard Fisherman Ram Rider
Fireball
Rascals Mega Minion Wizard Fisherman Ram Rider
Poison
Rascals Mega Minion Wizard Fisherman
Lightning
Ice Golem Mega Minion Wizard Fisherman Ram Rider
Rocket
Rascals Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Mega Minion Fisherman Poison Rascals Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Mega Minion Fisherman Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Mega Minion Ram Rider
Ice Golem
Mega Minion Ram Rider
Mega Minion
Ice Golem Rascals Poison Mega Knight
Wizard
Ram Rider Mega Knight
Poison
Mega Minion Ram Rider Mega Knight
Fisherman
Ram Rider Mega Knight
Ram Rider
Rascals Ice Golem Wizard Poison Fisherman Mega Knight
Mega Knight
Mega Minion Wizard Poison Fisherman Ram Rider

Defense Synergies 1 11

Rascals
Ice Golem
Mega Minion Wizard Poison Fisherman Mega Knight
Mega Minion
Ice Golem Wizard Fisherman Mega Knight
Wizard
Ice Golem Mega Minion Mega Knight
Poison
Ice Golem Mega Knight
Fisherman
Ice Golem Mega Minion Ram Rider Mega Knight
Ram Rider
Fisherman
Mega Knight
Ice Golem Mega Minion Wizard Poison Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Wizard Ram Rider
Rascals Mega Minion Fisherman Ram Rider Mega Knight
Fisherman Ram Rider Mega Knight Rascals Mega Minion
Rascals Mega Minion Fisherman Ram Rider Mega Knight
Poison Mega Knight
Rascals Mega Minion Mega Knight
Mega Minion Ram Rider Rascals Wizard Poison
Rascals Ice Golem Poison Ram Rider Mega Knight
Rascals Fisherman
Rascals Ice Golem Fisherman Mega Knight
Poison Rascals Ice Golem Mega Minion Wizard Fisherman Ram Rider Mega Knight
Mega Minion Rascals Wizard Poison Ram Rider
Mega Knight Rascals Wizard Ram Rider
Wizard Mega Knight Rascals Mega Minion Poison
Rascals Ram Rider Mega Knight
Rascals Fisherman Ram Rider Mega Knight
Wizard Mega Knight Rascals Poison Fisherman
Mega Knight Rascals Mega Minion Wizard Fisherman Ram Rider
Wizard Poison Rascals Ice Golem Mega Minion Fisherman Ram Rider Mega Knight
Fisherman Ram Rider
Rascals Wizard Mega Knight Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Ice Golem Fisherman
Poison Ice Golem Mega Minion Wizard Fisherman Mega Knight
Mega Knight Rascals Ice Golem Fisherman Ram Rider
Mega Knight Rascals Ice Golem Fisherman Ram Rider
Rascals Fisherman Ram Rider Mega Knight
Wizard Poison Rascals Ice Golem Ram Rider
Rascals Ice Golem Mega Minion Ram Rider
Mega Knight Rascals Fisherman
Mega Knight Ice Golem Mega Minion Poison
Mega Minion
Mega Knight Rascals Mega Minion
Mega Knight Poison
Rascals Mega Knight Ice Golem Wizard Ram Rider
Wizard Rascals Mega Knight
Rascals Ice Golem Mega Minion Poison Fisherman
Poison Mega Knight Rascals Ice Golem Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Ice Golem
Poison Fisherman Ram Rider
Poison
Rascals Ice Golem Poison
Wizard Poison Mega Knight
Wizard Poison Ice Golem Mega Minion Ram Rider
Wizard Poison
Poison Ice Golem Wizard Ram Rider
Poison Wizard Fisherman Ram Rider
Poison Fisherman
Poison Wizard Fisherman Ram Rider
Poison Wizard
Poison Ice Golem Fisherman
Poison Fisherman
Ice Golem Poison Fisherman
Wizard Poison
Wizard Poison Mega Knight
Poison
Fisherman
Mega Minion Wizard Poison Fisherman Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Fisherman
Poison
Ice Golem Poison Wizard Mega Knight
Mega Minion Fisherman
Poison Wizard Fisherman Ram Rider
Wizard Poison Fisherman Ram Rider Mega Knight
Poison Fisherman
Poison Ice Golem Wizard
Mega Minion Wizard Poison
Mega Minion
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Poison Mega Minion Wizard Ram Rider
Poison Rascals Mega Minion Wizard Mega Knight
Ice Golem Wizard Poison
Poison
Mega Minion Mega Knight
Rascals Poison
Poison
Poison Mega Knight

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