My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Battle Healer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Lava Hound
Giant Snowball
Barbarians Zappies Goblin Barrel Lava Hound
Zap
Zappies Goblin Barrel Lava Hound
Barbarian Barrel
Barbarians Rascals Zappies Goblin Barrel
The Log
Barbarians Rascals Zappies Goblin Barrel
Earthquake
Barbarians Zappies Goblin Barrel
Arrows
Rascals Zappies Goblin Barrel Lava Hound
Royal Delivery
Barbarians Rascals Battle Healer Zappies Goblin Barrel Lava Hound
Fireball
Barbarians Rascals Battle Healer Zappies Goblin Barrel Lava Hound
Poison
Barbarians Rascals Battle Healer Zappies Lava Hound
Lightning
Battle Healer
Rocket
Barbarians Rascals Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Battle Healer Zappies Poison Barbarians Rascals Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Void Battle Healer Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Rascals
Goblin Barrel Battle Healer Zappies
Battle Healer
Barbarians Rascals Zappies Goblin Barrel Poison
Zappies
Rascals Battle Healer Goblin Barrel Lava Hound
Goblin Barrel
Rascals Battle Healer Zappies Lava Hound
Void
Poison Lava Hound
Poison
Lava Hound Battle Healer Void
Lava Hound
Poison Zappies Goblin Barrel Void

Defense Synergies 0 5

Barbarians
Zappies
Rascals
Battle Healer
Battle Healer
Rascals Zappies Poison
Zappies
Barbarians Battle Healer
Goblin Barrel
Void
Poison
Poison
Battle Healer Void
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Void
Barbarians Rascals Battle Healer Zappies
Barbarians Rascals Zappies Void
Barbarians Rascals Zappies
Barbarians Battle Healer Poison
Rascals Zappies
Rascals Zappies Void Poison
Barbarians Rascals Battle Healer Void Poison
Barbarians Zappies Rascals
Barbarians Rascals Battle Healer Zappies
Barbarians Poison Rascals Zappies
Rascals Zappies Poison
Barbarians Rascals Battle Healer Zappies
Barbarians Rascals Zappies Poison
Barbarians Rascals Zappies
Barbarians Rascals Zappies
Barbarians Rascals Zappies Poison
Barbarians Rascals Battle Healer Zappies
Poison Barbarians Rascals Battle Healer Zappies
Barbarians Zappies
Rascals Barbarians Battle Healer Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Battle Healer Zappies Void
Void Poison Battle Healer
Barbarians Zappies Rascals Battle Healer
Barbarians Rascals Battle Healer Zappies
Barbarians Rascals Battle Healer Zappies
Poison Rascals Zappies
Rascals Barbarians Battle Healer Zappies Void
Barbarians Rascals Battle Healer Zappies
Void Barbarians Zappies Poison
Barbarians Zappies
Barbarians Rascals Zappies
Barbarians Void Poison
Barbarians Rascals Zappies
Barbarians Rascals Zappies
Barbarians Rascals Zappies Battle Healer Poison
Poison Barbarians Rascals Battle Healer Zappies
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Rascals
Void Poison
Void Poison
Barbarians Rascals Void Poison
Poison
Poison
Poison
Poison
Void Poison
Void Poison
Void Poison
Void Poison
Poison Void
Void Poison
Poison
Poison
Poison
Poison
Void Poison
Void Poison
Void Poison
Void Poison
Void
Barbarians Void Poison
Poison
Void Poison
Void Poison
Void Poison
Poison Void
Zappies Void Poison
Void
Void Poison
Void Zappies Poison
Poison
Barbarians Zappies Void
Poison Zappies
Void Poison Rascals
Poison
Void Poison
Rascals Zappies Poison
Zappies Void Poison
Void Poison
Void
Void

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