My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Elixir Collector Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Heal Spirit Barbarian Barrel Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Knight Rascals Heal Spirit
The Log
Rascals Heal Spirit Prince
Earthquake
Elixir Collector
Arrows
Rascals Heal Spirit
Royal Delivery
Knight Rascals Heal Spirit Prince
Fireball
Rascals Elixir Collector
Poison
Rascals Elixir Collector
Lightning
Knight Elixir Collector Prince
Rocket
Rascals Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Rocket Elixir Collector Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Rage Knight Rascals Prince Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Barbarian Barrel Rage Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Heal Spirit Barbarian Barrel Prince
Rascals
Prince
Heal Spirit
Prince Knight
Rocket
Elixir Collector
Barbarian Barrel
Knight Prince
Rage
Prince
Prince
Heal Spirit Knight Rascals Barbarian Barrel Rage

Defense Synergies 0 3

Knight
Barbarian Barrel
Rascals
Barbarian Barrel
Heal Spirit
Rocket
Elixir Collector
Barbarian Barrel
Knight Rascals Prince
Rage
Prince
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Barbarian Barrel
Knight Rascals Prince
Rocket Prince Knight Rascals
Prince Knight Rascals
Rocket Barbarian Barrel Prince
Barbarian Barrel Rascals
Rocket Rascals
Rocket Rascals Barbarian Barrel
Rascals Prince
Knight Rascals Barbarian Barrel Prince
Knight Rascals Barbarian Barrel
Rascals
Prince Knight Rascals Rocket
Rocket Rascals Barbarian Barrel Prince
Knight Rascals Prince
Rocket Rascals Prince
Knight Rascals Prince
Knight Rascals Barbarian Barrel Prince
Barbarian Barrel Knight Rascals
Prince
Rascals Knight Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Barbarian Barrel Prince
Knight Rocket Barbarian Barrel Prince
Knight Rascals Rocket Prince
Rocket Prince Knight Rascals Barbarian Barrel
Knight Rascals Prince
Rocket Rascals
Rascals Rocket Prince Knight
Knight Rascals Prince
Rocket Knight Barbarian Barrel Prince
Knight Rascals Prince
Rocket Prince
Rascals Rocket Prince Knight
Rascals
Rascals Knight Rocket Barbarian Barrel Prince
Rascals Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Rocket Barbarian Barrel
Barbarian Barrel
Rocket Barbarian Barrel
Knight Rascals Rocket Barbarian Barrel Prince
Rocket Barbarian Barrel
Rocket
Barbarian Barrel
Rocket Prince
Rocket Knight Barbarian Barrel Prince
Rocket
Rocket Knight Barbarian Barrel
Rocket Barbarian Barrel
Barbarian Barrel Prince
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Barbarian Barrel Prince
Rocket Barbarian Barrel
Rocket Prince
Rocket
Rocket Prince
Rocket Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Prince
Rocket Barbarian Barrel
Rocket
Rocket
Rocket
Prince
Rocket
Rocket Barbarian Barrel Prince
Rocket
Barbarian Barrel
Knight Rascals Rocket Prince
Rocket
Prince
Rascals Rocket
Rocket
Rocket Barbarian Barrel Prince

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