My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla X-Bow Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Dart Goblin Guards Lumberjack
Zap
Bats Dart Goblin Guards X-Bow
Barbarian Barrel
Tesla Dart Goblin Guards X-Bow Ice Wizard Lumberjack
The Log
Dart Goblin Guards X-Bow Lumberjack
Earthquake
Tesla Guards X-Bow
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Ice Wizard Lumberjack
Fireball
Tesla Dart Goblin X-Bow Ice Wizard Lumberjack
Poison
Bats Dart Goblin Guards X-Bow Ice Wizard
Lightning
Tesla X-Bow Ice Wizard Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Guards Ice Wizard Tesla Lumberjack Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Guards Ice Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
X-Bow Lumberjack
Tesla
Dart Goblin
X-Bow
Rocket
X-Bow
Guards
X-Bow Lumberjack
X-Bow
Bats Dart Goblin Rocket Guards Ice Wizard
Ice Wizard
X-Bow Lumberjack
Lumberjack
Bats Guards Ice Wizard

Defense Synergies 1 16

Bats
Tesla Dart Goblin X-Bow Ice Wizard Lumberjack
Tesla
X-Bow Bats Dart Goblin Guards
Dart Goblin
Bats Tesla Guards X-Bow Ice Wizard Lumberjack
Rocket
Guards
Tesla Dart Goblin X-Bow Ice Wizard Lumberjack
X-Bow
Tesla Bats Dart Goblin Guards Ice Wizard
Ice Wizard
Bats Dart Goblin Guards X-Bow Lumberjack
Lumberjack
Bats Dart Goblin Guards Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Dart Goblin X-Bow
Lumberjack Bats Tesla Dart Goblin X-Bow Ice Wizard
Tesla Rocket Lumberjack Bats Dart Goblin Ice Wizard
Tesla Lumberjack Bats Dart Goblin Guards Ice Wizard
Rocket X-Bow Lumberjack
Bats Tesla Dart Goblin Guards X-Bow Ice Wizard Lumberjack
Bats Tesla Dart Goblin Rocket X-Bow Ice Wizard
Rocket Tesla Dart Goblin X-Bow
Tesla X-Bow Ice Wizard Lumberjack
Guards Tesla Dart Goblin Ice Wizard Lumberjack
Bats Dart Goblin Guards Ice Wizard Tesla X-Bow Lumberjack
Tesla Bats Dart Goblin Ice Wizard
Tesla Lumberjack Bats Rocket Guards X-Bow Ice Wizard
Rocket Bats Tesla Dart Goblin Guards X-Bow Lumberjack
Tesla X-Bow Lumberjack
Rocket Tesla X-Bow Lumberjack
Tesla Bats X-Bow Lumberjack
Tesla Bats Dart Goblin Guards X-Bow Ice Wizard Lumberjack
Bats Tesla Dart Goblin Guards Ice Wizard Lumberjack
Tesla Dart Goblin Lumberjack
Bats Tesla Dart Goblin Guards Lumberjack
Tesla Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla X-Bow
Tesla Rocket X-Bow Lumberjack
Guards Lumberjack Bats Rocket
Rocket Guards Lumberjack Bats Tesla X-Bow
Tesla Guards Lumberjack
Rocket Bats Tesla Dart Goblin Ice Wizard
Rocket Guards Bats Tesla Dart Goblin Ice Wizard Lumberjack
Tesla Lumberjack
Rocket Bats X-Bow
Tesla Dart Goblin Guards
Bats Tesla Dart Goblin Guards Lumberjack
Rocket Guards
Rocket Tesla Guards Lumberjack
Tesla Dart Goblin
Tesla Guards Bats Dart Goblin Rocket X-Bow Lumberjack
Bats Tesla Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Guards X-Bow
Dart Goblin X-Bow Ice Wizard
Rocket Dart Goblin X-Bow
Dart Goblin Rocket Guards
Rocket
Bats Dart Goblin Rocket Ice Wizard
Dart Goblin
X-Bow Dart Goblin Ice Wizard
Dart Goblin X-Bow
Rocket Bats Guards X-Bow Lumberjack
Rocket Dart Goblin X-Bow
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket X-Bow
Dart Goblin X-Bow
Rocket X-Bow Dart Goblin
Dart Goblin Rocket X-Bow
Rocket
Bats Rocket
Rocket Dart Goblin X-Bow
Rocket Dart Goblin X-Bow
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket X-Bow
Ice Wizard
X-Bow Dart Goblin Ice Wizard
X-Bow
Rocket Dart Goblin X-Bow
Bats Dart Goblin X-Bow Ice Wizard
Rocket Bats Dart Goblin Guards
Dart Goblin Rocket X-Bow
Rocket
Rocket
Bats Dart Goblin Rocket Guards X-Bow
Rocket Dart Goblin Ice Wizard
Dart Goblin Rocket Lumberjack
Dart Goblin
Rocket
Dart Goblin
Bats Dart Goblin Rocket Guards
Bats Dart Goblin Rocket
Dart Goblin Rocket X-Bow
Dart Goblin Rocket

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