My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Flying Machine Guards Miner
Zap
Flying Machine Inferno Tower Guards
Barbarian Barrel
Knight Inferno Tower Guards Electro Wizard
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Flying Machine Guards
Royal Delivery
Knight Flying Machine Guards Miner Electro Wizard
Fireball
Flying Machine Inferno Tower Electro Wizard
Poison
Flying Machine Inferno Tower Guards Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Guards Miner Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Miner Flying Machine Electro Wizard Inferno Tower Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Miner Flying Machine

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Flying Machine Miner Electro Wizard
Flying Machine
Knight
Inferno Tower
Rocket
Miner
Guards
Miner
Miner
Guards Knight Rocket Electro Wizard
Electro Wizard
Knight Miner
Goblin Machine

Defense Synergies 4 5

Knight
Inferno Tower Electro Wizard Flying Machine
Flying Machine
Knight Inferno Tower Guards Electro Wizard
Inferno Tower
Knight Guards Electro Wizard Flying Machine
Rocket
Guards
Inferno Tower Flying Machine Electro Wizard
Miner
Electro Wizard
Knight Inferno Tower Flying Machine Guards
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Flying Machine Inferno Tower Electro Wizard
Inferno Tower Knight Flying Machine Electro Wizard
Inferno Tower Rocket Knight Electro Wizard
Inferno Tower Knight Guards Electro Wizard
Rocket
Flying Machine Guards Electro Wizard
Inferno Tower Rocket Electro Wizard Flying Machine
Rocket Flying Machine Inferno Tower Electro Wizard
Inferno Tower
Knight Guards Inferno Tower Miner Electro Wizard
Guards Electro Wizard Knight Flying Machine
Inferno Tower Flying Machine Electro Wizard
Inferno Tower Knight Flying Machine Rocket Guards Electro Wizard
Rocket Guards Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Rocket Electro Wizard
Knight Inferno Tower Electro Wizard
Knight Flying Machine Guards Electro Wizard
Knight Flying Machine Guards Electro Wizard
Inferno Tower Electro Wizard
Knight Flying Machine Guards Electro Wizard
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower Electro Wizard
Electro Wizard Knight Flying Machine Rocket Miner
Guards Knight Inferno Tower Rocket Electro Wizard
Rocket Guards Knight Inferno Tower Electro Wizard
Inferno Tower Knight Guards
Rocket Flying Machine Electro Wizard
Rocket Guards Knight Flying Machine Inferno Tower Electro Wizard
Inferno Tower Knight
Rocket Electro Wizard Knight Flying Machine Inferno Tower
Inferno Tower Guards
Knight Flying Machine Inferno Tower Guards
Rocket Guards Electro Wizard
Rocket Knight Inferno Tower Guards
Flying Machine
Inferno Tower Guards Electro Wizard Knight Flying Machine Rocket
Flying Machine Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket Guards
Flying Machine Miner Electro Wizard
Rocket Flying Machine Miner
Knight Flying Machine Rocket Guards
Rocket
Flying Machine Rocket Goblin Machine
Flying Machine
Flying Machine
Miner Flying Machine
Rocket Guards Electro Wizard
Rocket Miner Knight Flying Machine Electro Wizard Goblin Machine
Flying Machine Rocket
Flying Machine Rocket Knight Miner
Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine Electro Wizard Goblin Machine
Rocket Flying Machine Miner Goblin Machine
Rocket
Rocket
Rocket
Rocket Flying Machine
Goblin Machine
Miner Flying Machine Electro Wizard
Flying Machine Miner
Rocket Miner
Flying Machine Electro Wizard
Rocket Electro Wizard Flying Machine Guards
Rocket Miner
Rocket Electro Wizard
Rocket
Electro Wizard Flying Machine Rocket Guards
Rocket Flying Machine Electro Wizard
Miner Knight Flying Machine Rocket Electro Wizard
Flying Machine
Rocket
Flying Machine
Flying Machine Rocket Guards Electro Wizard
Flying Machine Rocket Electro Wizard
Flying Machine Rocket Miner Electro Wizard
Rocket

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