My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Giant Skeleton Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Goblin Cage Goblin Barrel Giant Skeleton Electro Wizard Lumberjack
The Log
Goblin Cage Hog Rider Goblin Barrel Giant Skeleton Lumberjack
Earthquake
Goblin Cage Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Cage Hog Rider Goblin Barrel Giant Skeleton Electro Wizard Lumberjack
Fireball
Goblin Cage Hog Rider Goblin Barrel Electro Wizard Lumberjack
Poison
Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Goblin Cage Hog Rider Electro Wizard Lumberjack Golden Knight Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Goblin Cage Hog Rider Electro Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Hog Rider Goblin Barrel Giant Skeleton Lumberjack
Hog Rider
Goblin Cage Rocket Goblin Barrel Giant Skeleton Electro Wizard Lumberjack Golden Knight
Rocket
Hog Rider
Goblin Barrel
Goblin Cage Hog Rider Giant Skeleton Lumberjack Golden Knight
Giant Skeleton
Goblin Cage Hog Rider Goblin Barrel Electro Wizard Lumberjack
Electro Wizard
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Goblin Cage Hog Rider Goblin Barrel Giant Skeleton Electro Wizard
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 0 5

Goblin Cage
Electro Wizard Lumberjack
Hog Rider
Rocket
Goblin Barrel
Giant Skeleton
Electro Wizard Lumberjack
Electro Wizard
Goblin Cage Giant Skeleton Lumberjack
Lumberjack
Goblin Cage Giant Skeleton Electro Wizard
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Electro Wizard Golden Knight
Lumberjack Goblin Cage Electro Wizard
Goblin Cage Rocket Lumberjack Giant Skeleton Electro Wizard
Goblin Cage Lumberjack Electro Wizard
Goblin Cage Rocket Giant Skeleton Lumberjack
Electro Wizard Lumberjack
Rocket Electro Wizard Goblin Cage
Rocket Goblin Cage Giant Skeleton Electro Wizard Golden Knight
Goblin Cage Lumberjack
Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Giant Skeleton Lumberjack
Electro Wizard
Goblin Cage Lumberjack Rocket Giant Skeleton Electro Wizard
Rocket Goblin Cage Electro Wizard Lumberjack Golden Knight
Goblin Cage Electro Wizard Lumberjack
Rocket Goblin Cage Electro Wizard Lumberjack
Goblin Cage Electro Wizard Lumberjack
Goblin Cage Electro Wizard Lumberjack Golden Knight
Goblin Cage Giant Skeleton Electro Wizard Lumberjack
Goblin Cage Electro Wizard Lumberjack
Giant Skeleton Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Giant Skeleton Electro Wizard
Electro Wizard Rocket Lumberjack
Giant Skeleton Lumberjack Goblin Cage Rocket Electro Wizard Golden Knight
Rocket Giant Skeleton Lumberjack Goblin Cage Electro Wizard
Giant Skeleton Goblin Cage Lumberjack
Rocket Electro Wizard
Rocket Goblin Cage Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Goblin Cage Lumberjack
Goblin Cage Rocket Giant Skeleton Electro Wizard
Goblin Cage
Goblin Cage Giant Skeleton Lumberjack Golden Knight
Rocket Goblin Cage Giant Skeleton Electro Wizard
Rocket Giant Skeleton Goblin Cage Lumberjack Golden Knight
Goblin Cage
Electro Wizard Goblin Cage Rocket Giant Skeleton Lumberjack Golden Knight
Goblin Cage Giant Skeleton Electro Wizard Golden Knight
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Golden Knight
Electro Wizard Golden Knight
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket
Golden Knight
Rocket Electro Wizard Lumberjack
Rocket Electro Wizard Golden Knight
Rocket
Rocket Golden Knight
Rocket
Rocket Golden Knight
Rocket
Rocket
Rocket
Rocket Electro Wizard
Rocket Golden Knight
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Electro Wizard Golden Knight
Golden Knight
Rocket Golden Knight
Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Electro Wizard
Giant Skeleton
Rocket
Electro Wizard Rocket
Rocket Electro Wizard
Rocket Electro Wizard Lumberjack
Rocket Giant Skeleton
Rocket Giant Skeleton Electro Wizard Golden Knight
Rocket Electro Wizard
Rocket Giant Skeleton Electro Wizard Golden Knight
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: