My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Fisherman
Giant Snowball
Hog Rider Fisherman
Zap
Fisherman
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians Hog Rider Fisherman
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Hog Rider Fisherman Electro Wizard Mother Witch
Fireball
Elite Barbarians Hog Rider Fisherman Electro Wizard Mother Witch
Poison
Fisherman Electro Wizard Mother Witch
Lightning
Elite Barbarians Fisherman Electro Wizard Mother Witch
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Fisherman Hog Rider Electro Wizard Mother Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Fisherman Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Elite Barbarians Electro Wizard Mother Witch
Elite Barbarians
Rage Giant Snowball Hog Rider
Hog Rider
Giant Snowball Rage Elite Barbarians Rocket Electro Wizard Mother Witch
Rocket
Hog Rider
Rage
Elite Barbarians Hog Rider Electro Wizard Mother Witch
Fisherman
Electro Wizard
Giant Snowball Hog Rider Rage
Mother Witch
Giant Snowball Hog Rider Rage

Defense Synergies 1 5

Giant Snowball
Elite Barbarians Fisherman Electro Wizard Mother Witch
Elite Barbarians
Mother Witch Giant Snowball
Hog Rider
Rocket
Rage
Fisherman
Giant Snowball Mother Witch
Electro Wizard
Giant Snowball
Mother Witch
Elite Barbarians Giant Snowball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Elite Barbarians Fisherman Electro Wizard
Rocket Fisherman Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Rocket
Giant Snowball Electro Wizard Mother Witch
Giant Snowball Rocket Electro Wizard
Rocket Electro Wizard
Elite Barbarians Fisherman
Elite Barbarians Giant Snowball Fisherman Electro Wizard
Electro Wizard Mother Witch Giant Snowball Fisherman
Giant Snowball Electro Wizard
Giant Snowball Elite Barbarians Rocket Electro Wizard
Rocket Giant Snowball Electro Wizard
Elite Barbarians Electro Wizard
Rocket Giant Snowball Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Fisherman Electro Wizard
Giant Snowball Elite Barbarians Fisherman Electro Wizard
Giant Snowball Fisherman Electro Wizard Mother Witch
Elite Barbarians Fisherman Electro Wizard
Giant Snowball Elite Barbarians Fisherman Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Fisherman Electro Wizard
Electro Wizard Giant Snowball Elite Barbarians Rocket Fisherman
Elite Barbarians Rocket Fisherman Electro Wizard
Rocket Elite Barbarians Fisherman Electro Wizard
Elite Barbarians Fisherman
Rocket Mother Witch Giant Snowball Electro Wizard
Rocket Elite Barbarians Electro Wizard
Elite Barbarians Fisherman
Rocket Electro Wizard Giant Snowball Elite Barbarians
Elite Barbarians
Rocket Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians Rocket
Elite Barbarians Electro Wizard Rocket Fisherman
Giant Snowball Elite Barbarians Electro Wizard Mother Witch
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Giant Snowball Fisherman Electro Wizard
Rocket
Rocket
Rocket Giant Snowball
Mother Witch Giant Snowball Rocket
Giant Snowball
Giant Snowball Fisherman
Rocket Giant Snowball Elite Barbarians Fisherman Electro Wizard
Rocket Fisherman Electro Wizard
Giant Snowball Rocket
Rocket Giant Snowball Elite Barbarians Fisherman
Rocket Fisherman
Giant Snowball Elite Barbarians Fisherman
Rocket Giant Snowball
Rocket
Giant Snowball Rocket
Rocket Fisherman
Rocket Giant Snowball Fisherman Electro Wizard
Rocket Giant Snowball Mother Witch
Rocket
Rocket Giant Snowball
Rocket Fisherman
Rocket Giant Snowball
Giant Snowball Mother Witch
Fisherman
Giant Snowball Fisherman Electro Wizard
Giant Snowball Fisherman
Rocket Fisherman
Elite Barbarians Giant Snowball Electro Wizard Mother Witch
Rocket Electro Wizard Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Rocket
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Electro Wizard Rocket
Rocket Giant Snowball Electro Wizard
Rocket Electro Wizard
Giant Snowball
Rocket Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: