My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins X-Bow Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins X-Bow Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Curse Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Curse Goblin Barrel
Zap
Goblins Spear Goblins Goblin Curse Goblin Barrel X-Bow
Barbarian Barrel
Goblins Spear Goblins Goblin Curse Goblin Barrel X-Bow Ice Wizard
The Log
Goblins Spear Goblins Goblin Curse Goblin Barrel X-Bow
Earthquake
Spear Goblins Goblin Barrel X-Bow
Arrows
Goblins Spear Goblins Goblin Curse Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Barrel Ice Wizard
Fireball
Goblin Barrel X-Bow Ice Wizard
Poison
Spear Goblins Goblin Curse X-Bow Ice Wizard
Lightning
X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Delivery Goblin Curse Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Curse Royal Delivery Goblin Barrel Ice Wizard X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Goblin Curse Royal Delivery

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Spear Goblins
Goblin Barrel Goblin Curse X-Bow
Royal Delivery
Goblin Curse
Spear Goblins
Goblin Barrel
Spear Goblins Ice Wizard
X-Bow
Goblins Spear Goblins Ice Wizard
Electro Giant
Ice Wizard
Goblin Barrel X-Bow

Defense Synergies 0 9

Goblins
X-Bow Ice Wizard
Spear Goblins
Royal Delivery X-Bow Ice Wizard
Royal Delivery
Spear Goblins X-Bow Ice Wizard
Goblin Curse
Goblin Barrel
X-Bow
Goblins Spear Goblins Royal Delivery Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Goblins Spear Goblins Royal Delivery X-Bow Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins X-Bow
Goblins Royal Delivery Goblin Curse X-Bow Ice Wizard
Goblins Royal Delivery Goblin Curse Ice Wizard
Goblins Goblin Curse Ice Wizard
Royal Delivery X-Bow
Royal Delivery Goblins Spear Goblins X-Bow Ice Wizard
Spear Goblins Royal Delivery Goblin Curse X-Bow Ice Wizard
X-Bow Electro Giant
Goblins Goblin Curse X-Bow Ice Wizard
Goblins Spear Goblins Royal Delivery Ice Wizard
Goblins Goblin Curse Ice Wizard Spear Goblins Royal Delivery X-Bow Electro Giant
Spear Goblins Royal Delivery Goblin Curse Ice Wizard
Royal Delivery Goblin Curse X-Bow Ice Wizard
Goblins Royal Delivery Goblin Curse X-Bow
Goblin Curse X-Bow
Royal Delivery Goblin Curse X-Bow Electro Giant
Goblins Royal Delivery X-Bow
Royal Delivery Goblins Spear Goblins X-Bow Ice Wizard
Royal Delivery Spear Goblins Goblin Curse Ice Wizard
Goblin Curse
Goblins Spear Goblins Royal Delivery Goblin Curse Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Royal Delivery X-Bow Electro Giant
Royal Delivery X-Bow
Royal Delivery Goblins Spear Goblins
Royal Delivery X-Bow
Royal Delivery Goblin Curse
Royal Delivery Electro Giant Goblin Curse Ice Wizard
Royal Delivery Goblins Spear Goblins Ice Wizard
Royal Delivery Goblin Curse
Royal Delivery Goblins Spear Goblins X-Bow
Royal Delivery Goblin Curse
Royal Delivery Electro Giant
Royal Delivery Goblin Curse
Goblin Curse Electro Giant
Electro Giant Goblins Spear Goblins Royal Delivery X-Bow
Royal Delivery Goblin Curse Electro Giant Ice Wizard
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Goblin Curse X-Bow Ice Wizard
X-Bow
Goblin Curse
Electro Giant Spear Goblins Goblin Curse Ice Wizard
X-Bow Goblin Curse Ice Wizard
X-Bow
Goblins X-Bow
X-Bow
Goblin Curse
X-Bow
X-Bow
X-Bow Spear Goblins
X-Bow
X-Bow
Goblin Curse X-Bow Electro Giant
X-Bow
X-Bow
X-Bow
Goblin Curse Electro Giant Ice Wizard
X-Bow Ice Wizard
X-Bow
Goblin Curse X-Bow
Goblin Curse X-Bow Electro Giant Ice Wizard
Electro Giant
X-Bow
Goblin Curse
Spear Goblins X-Bow
Goblin Curse Ice Wizard
Electro Giant
Electro Giant
X-Bow Electro Giant

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