My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Drill Phoenix
Giant Snowball
Fire Spirit Royal Hogs Goblin Drill
Zap
Fire Spirit Royal Hogs Goblin Drill
Barbarian Barrel
Fire Spirit Bomb Tower Wizard Royal Hogs Goblin Drill
The Log
Fire Spirit Royal Hogs Goblin Drill
Earthquake
Bomb Tower Royal Hogs Goblin Drill
Arrows
Fire Spirit Royal Hogs Goblin Drill
Royal Delivery
Fire Spirit Wizard Royal Hogs Goblin Drill
Fireball
Bomb Tower Wizard Royal Hogs Goblin Drill
Poison
Bomb Tower Wizard Royal Hogs Goblin Drill Phoenix
Lightning
Bomb Tower Wizard Phoenix
Rocket
Bomb Tower Wizard Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Bomb Tower Goblin Drill Phoenix Golden Knight Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Bomb Tower Goblin Drill

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Royal Hogs Phoenix
Fireball
Goblin Drill Royal Hogs Golden Knight
Bomb Tower
Wizard
Royal Hogs
Royal Hogs
Fire Spirit Fireball Wizard
Goblin Drill
Fire Spirit Fireball Golden Knight
Phoenix
Fire Spirit
Golden Knight
Fireball Goblin Drill

Defense Synergies 0 7

Fire Spirit
Goblin Drill Phoenix Golden Knight
Fireball
Bomb Tower Goblin Drill Golden Knight
Bomb Tower
Fireball
Wizard
Golden Knight
Royal Hogs
Goblin Drill
Fire Spirit Fireball
Phoenix
Fire Spirit
Golden Knight
Fire Spirit Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Golden Knight
Bomb Tower Goblin Drill Phoenix
Bomb Tower Fire Spirit Goblin Drill
Bomb Tower Goblin Drill Phoenix
Fireball Bomb Tower
Fireball Fire Spirit Bomb Tower
Fire Spirit Fireball Bomb Tower Wizard Phoenix
Fireball Bomb Tower Phoenix Golden Knight
Bomb Tower Goblin Drill Phoenix
Fire Spirit Phoenix
Fireball Bomb Tower Wizard Goblin Drill
Fireball Wizard Phoenix
Bomb Tower Goblin Drill Fire Spirit Fireball Wizard
Fire Spirit Fireball Bomb Tower Wizard Goblin Drill Golden Knight
Bomb Tower Goblin Drill Phoenix
Bomb Tower Fireball Goblin Drill
Bomb Tower Wizard Fireball Goblin Drill
Fire Spirit Fireball Bomb Tower Wizard Goblin Drill Golden Knight
Bomb Tower Wizard Goblin Drill Fire Spirit Fireball
Bomb Tower Goblin Drill Phoenix
Wizard Fire Spirit Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomb Tower Wizard Phoenix
Bomb Tower Golden Knight
Fireball Phoenix
Goblin Drill Phoenix
Fire Spirit Fireball Wizard Bomb Tower
Fireball Bomb Tower Phoenix
Bomb Tower Phoenix
Fireball Bomb Tower Phoenix
Goblin Drill Phoenix
Bomb Tower Phoenix Golden Knight
Fireball Phoenix
Fireball Bomb Tower Wizard Golden Knight
Wizard Fireball Bomb Tower
Phoenix Fireball Bomb Tower Goblin Drill Golden Knight
Fireball Bomb Tower Wizard Phoenix Golden Knight
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Golden Knight
Fireball Golden Knight
Fireball Goblin Drill
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard Golden Knight
Fire Spirit Fireball
Fireball Wizard Golden Knight
Fireball Fire Spirit Wizard
Fire Spirit Fireball Golden Knight
Fireball
Fireball
Fireball Wizard Goblin Drill Golden Knight
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Golden Knight
Fireball
Fireball Wizard
Fireball Goblin Drill
Fire Spirit Fireball Wizard
Fireball Wizard Golden Knight
Fireball Wizard Golden Knight
Fireball Golden Knight
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball
Fireball Fire Spirit Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball Wizard

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