My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Skeleton Army
Giant Snowball
Fire Spirit Skeleton Dragons Barbarians Royal Recruits Wall Breakers Skeleton Army
Zap
Fire Spirit Wall Breakers Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Royal Recruits Wall Breakers Skeleton Army Ice Wizard
The Log
Fire Spirit Barbarians Royal Recruits Wall Breakers Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Fire Spirit Skeleton Dragons Royal Recruits Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Skeleton Dragons Barbarians Royal Recruits Wall Breakers Skeleton Army Ice Wizard
Fireball
Skeleton Dragons Barbarians Wall Breakers Skeleton Army Ice Wizard
Poison
Skeleton Dragons Barbarians Royal Recruits Skeleton Army Ice Wizard
Lightning
Skeleton Dragons Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rocket Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Skeleton Army Ice Wizard Skeleton Dragons Barbarians Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Skeleton Army Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers
Skeleton Dragons
Royal Recruits
Barbarians
Royal Recruits
Fire Spirit Skeleton Dragons Wall Breakers
Rocket
Wall Breakers
Fire Spirit Royal Recruits
Skeleton Army
Ice Wizard

Defense Synergies 0 8

Fire Spirit
Royal Recruits
Skeleton Dragons
Barbarians Skeleton Army Ice Wizard
Barbarians
Skeleton Dragons Skeleton Army
Royal Recruits
Fire Spirit Skeleton Army Ice Wizard
Rocket
Wall Breakers
Skeleton Army
Skeleton Dragons Barbarians Royal Recruits Ice Wizard
Ice Wizard
Skeleton Dragons Royal Recruits Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Royal Recruits
Barbarians Skeleton Army Skeleton Dragons Royal Recruits Ice Wizard
Barbarians Rocket Skeleton Army Fire Spirit Skeleton Dragons Royal Recruits Ice Wizard
Barbarians Royal Recruits Skeleton Army Skeleton Dragons Ice Wizard
Barbarians Royal Recruits Rocket Skeleton Army
Skeleton Army Fire Spirit Skeleton Dragons Ice Wizard
Skeleton Dragons Rocket Fire Spirit Ice Wizard
Rocket Skeleton Dragons Barbarians Royal Recruits
Barbarians Royal Recruits Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Barbarians Royal Recruits Ice Wizard
Skeleton Dragons Barbarians Skeleton Army Ice Wizard Royal Recruits
Skeleton Dragons Ice Wizard
Barbarians Royal Recruits Skeleton Army Fire Spirit Skeleton Dragons Rocket Ice Wizard
Fire Spirit Rocket Skeleton Army Skeleton Dragons Barbarians Royal Recruits
Barbarians Royal Recruits Skeleton Army
Barbarians Rocket Skeleton Army Royal Recruits
Barbarians Skeleton Dragons Royal Recruits Skeleton Army
Fire Spirit Skeleton Dragons Barbarians Royal Recruits Skeleton Army Ice Wizard
Fire Spirit Skeleton Dragons Barbarians Royal Recruits Ice Wizard
Barbarians Royal Recruits
Skeleton Dragons Royal Recruits Skeleton Army Fire Spirit Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army
Skeleton Dragons Rocket
Barbarians Royal Recruits Skeleton Army Rocket
Royal Recruits Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Skeleton Army
Fire Spirit Skeleton Dragons Rocket Ice Wizard
Royal Recruits Rocket Skeleton Army Barbarians Ice Wizard
Barbarians Royal Recruits Skeleton Army
Royal Recruits Rocket Skeleton Dragons Barbarians Skeleton Army
Royal Recruits Skeleton Dragons Barbarians Skeleton Army
Barbarians Royal Recruits
Royal Recruits Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Rocket Skeleton Army
Royal Recruits Skeleton Dragons Barbarians Skeleton Army
Barbarians Royal Recruits Skeleton Army Skeleton Dragons Rocket
Skeleton Dragons Barbarians Royal Recruits Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Royal Recruits Rocket
Skeleton Dragons Ice Wizard
Rocket Skeleton Dragons
Skeleton Dragons Barbarians Royal Recruits Rocket
Rocket Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit Rocket Ice Wizard
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Ice Wizard
Skeleton Dragons
Rocket Fire Spirit
Rocket Skeleton Dragons Royal Recruits
Fire Spirit Skeleton Dragons Rocket
Rocket Fire Spirit Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Royal Recruits Rocket
Rocket
Skeleton Dragons Rocket
Rocket Fire Spirit Skeleton Dragons
Rocket Fire Spirit Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons Barbarians Royal Recruits
Fire Spirit Skeleton Dragons Ice Wizard
Skeleton Dragons Ice Wizard
Skeleton Dragons
Rocket Skeleton Dragons
Fire Spirit Skeleton Dragons Ice Wizard
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Rocket
Fire Spirit Barbarians Royal Recruits Rocket Skeleton Army
Rocket Fire Spirit Skeleton Dragons Ice Wizard
Skeleton Dragons Rocket
Skeleton Dragons
Rocket
Skeleton Dragons Royal Recruits
Skeleton Dragons Royal Recruits Rocket
Skeleton Dragons Rocket
Royal Recruits Rocket
Skeleton Dragons Rocket

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