My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Furnace Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Miner Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Miner
Giant Snowball
Fire Spirit Bats Royal Recruits Hog Rider Furnace Miner Princess
Zap
Fire Spirit Bats Furnace Princess
Barbarian Barrel
Fire Spirit Royal Recruits Furnace Princess Royal Ghost
The Log
Fire Spirit Royal Recruits Hog Rider Furnace Princess
Earthquake
Hog Rider Furnace
Arrows
Fire Spirit Bats Royal Recruits Furnace Princess
Royal Delivery
Fire Spirit Bats Royal Recruits Hog Rider Miner Princess Royal Ghost
Fireball
Hog Rider Furnace Princess
Poison
Bats Royal Recruits Furnace Princess
Lightning
Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Recruits Miner Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Miner Princess Royal Ghost Hog Rider Furnace Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Miner Princess

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Royal Recruits Furnace
Bats
Hog Rider Miner Royal Recruits
Royal Recruits
Fire Spirit Bats Hog Rider Furnace Princess Royal Ghost
Hog Rider
Fire Spirit Bats Royal Recruits Furnace Princess
Furnace
Miner Fire Spirit Royal Recruits Hog Rider Princess Royal Ghost
Miner
Fire Spirit Bats Furnace Royal Ghost
Princess
Royal Recruits Hog Rider Furnace Royal Ghost
Royal Ghost
Royal Recruits Furnace Miner Princess

Defense Synergies 0 5

Fire Spirit
Royal Recruits
Bats
Royal Recruits
Royal Recruits
Fire Spirit Bats Princess
Hog Rider
Furnace
Royal Ghost
Miner
Princess
Royal Recruits Royal Ghost
Royal Ghost
Furnace Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Bats Royal Recruits Furnace
Furnace Fire Spirit Bats Royal Recruits
Royal Recruits Bats Furnace
Royal Recruits Princess
Fire Spirit Bats Furnace Royal Ghost
Bats Furnace Fire Spirit Princess
Royal Recruits
Royal Recruits Furnace Princess
Fire Spirit Royal Recruits Miner Royal Ghost
Bats Royal Recruits Furnace Princess Royal Ghost
Bats Furnace Princess
Royal Recruits Furnace Fire Spirit Bats
Fire Spirit Bats Royal Recruits Furnace Princess Royal Ghost
Royal Recruits Furnace
Royal Recruits Furnace
Bats Royal Recruits Furnace
Fire Spirit Bats Royal Recruits Furnace Royal Ghost
Furnace Fire Spirit Bats Royal Recruits Princess Royal Ghost
Royal Recruits
Royal Recruits Royal Ghost Fire Spirit Bats Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace Royal Ghost
Miner Royal Ghost
Royal Recruits Bats Furnace
Royal Recruits Bats
Royal Recruits
Fire Spirit Furnace Bats Princess
Royal Recruits Bats Furnace
Royal Recruits
Royal Recruits Bats
Royal Recruits
Bats Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits Furnace Princess
Royal Recruits Bats Furnace
Bats Royal Recruits Princess Royal Ghost
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Royal Ghost
Miner Princess Royal Ghost
Miner
Royal Recruits
Fire Spirit Furnace
Fire Spirit Bats Furnace Princess
Fire Spirit Furnace Princess
Fire Spirit Princess
Miner
Fire Spirit Bats
Miner Royal Recruits Princess
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Princess Furnace
Furnace Princess
Royal Recruits Furnace Princess
Bats
Fire Spirit Princess
Fire Spirit Miner Princess
Princess
Royal Recruits
Fire Spirit Furnace Princess
Miner Princess Royal Ghost
Miner Princess
Miner
Fire Spirit Bats Furnace Princess
Bats
Miner
Princess
Princess
Fire Spirit Bats Royal Recruits Princess
Fire Spirit Princess
Miner Princess
Princess
Royal Recruits
Bats Royal Recruits Princess
Bats Princess
Royal Recruits Miner Princess Royal Ghost

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