My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits
Giant Snowball
Bomber Bats Royal Recruits Dart Goblin
Zap
Bomber Bats Dart Goblin
Barbarian Barrel
Bomber Knight Royal Recruits Dart Goblin Electro Wizard
The Log
Bomber Royal Recruits Dart Goblin
Earthquake
Bomber
Arrows
Bomber Bats Royal Recruits Dart Goblin
Royal Delivery
Bomber Bats Knight Royal Recruits Dart Goblin Electro Wizard
Fireball
Bomber Dart Goblin Electro Wizard
Poison
Bomber Bats Royal Recruits Dart Goblin Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Dart Goblin Tornado Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Royal Recruits
Bats
Knight Bomber Royal Recruits
Arrows
Knight
Knight
Bats Dart Goblin Bomber Arrows Electro Wizard
Royal Recruits
Bomber Bats Dart Goblin Electro Wizard
Dart Goblin
Knight Royal Recruits
Tornado
Electro Wizard
Knight Royal Recruits

Defense Synergies 4 15

Bomber
Knight Bats Royal Recruits Tornado Electro Wizard
Bats
Knight Bomber Royal Recruits Dart Goblin Electro Wizard
Arrows
Knight Tornado
Knight
Bomber Bats Dart Goblin Electro Wizard Arrows Tornado
Royal Recruits
Bomber Bats Dart Goblin Tornado
Dart Goblin
Knight Bats Royal Recruits Tornado Electro Wizard
Tornado
Bomber Arrows Knight Royal Recruits Dart Goblin Electro Wizard
Electro Wizard
Knight Bomber Bats Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Royal Recruits Dart Goblin Electro Wizard
Bats Knight Royal Recruits Dart Goblin Electro Wizard
Tornado Bomber Bats Knight Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Bats Knight Dart Goblin Electro Wizard
Bomber Arrows Royal Recruits Tornado
Arrows Tornado Bomber Bats Dart Goblin Electro Wizard
Bats Dart Goblin Tornado Electro Wizard Arrows
Arrows Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Tornado
Knight Tornado Bomber Royal Recruits Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Bomber Arrows Knight Royal Recruits Tornado
Arrows Bats Dart Goblin Tornado Electro Wizard
Royal Recruits Bomber Bats Knight Electro Wizard
Bomber Bats Arrows Royal Recruits Dart Goblin Tornado Electro Wizard
Royal Recruits Knight Electro Wizard
Tornado Royal Recruits Electro Wizard
Bomber Bats Arrows Knight Royal Recruits Tornado Electro Wizard
Arrows Bomber Bats Knight Royal Recruits Dart Goblin Tornado Electro Wizard
Arrows Tornado Bomber Bats Knight Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Dart Goblin Tornado Electro Wizard
Bomber Royal Recruits Bats Arrows Knight Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Electro Wizard
Electro Wizard Bomber Arrows Knight
Royal Recruits Bats Knight Electro Wizard
Royal Recruits Bats Knight Tornado Electro Wizard
Royal Recruits Knight
Arrows Bats Dart Goblin Tornado Electro Wizard
Royal Recruits Bats Knight Dart Goblin Electro Wizard
Knight Royal Recruits
Royal Recruits Electro Wizard Bats Knight Tornado
Royal Recruits Dart Goblin
Bats Knight Royal Recruits Dart Goblin
Royal Recruits Arrows Tornado Electro Wizard
Royal Recruits Knight
Royal Recruits Bomber Dart Goblin
Royal Recruits Electro Wizard Bomber Bats Knight Dart Goblin Tornado
Bats Arrows Bomber Royal Recruits Dart Goblin Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Dart Goblin
Arrows Dart Goblin Tornado Electro Wizard
Arrows Dart Goblin
Arrows Knight Royal Recruits Dart Goblin
Bomber Arrows
Arrows Bats Dart Goblin Tornado
Bomber Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Arrows Dart Goblin Tornado
Bats Tornado Electro Wizard
Arrows Knight Royal Recruits Dart Goblin Tornado Electro Wizard
Arrows Dart Goblin Tornado
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin
Arrows Tornado
Bomber Bats
Bomber Arrows Dart Goblin Electro Wizard
Bomber Arrows Dart Goblin Tornado
Arrows Tornado
Tornado
Arrows Royal Recruits
Arrows Tornado Bomber
Arrows Dart Goblin Tornado Electro Wizard
Arrows Tornado
Arrows Dart Goblin Tornado
Bats Arrows Dart Goblin Tornado Electro Wizard
Electro Wizard Bats Dart Goblin
Bomber Arrows Dart Goblin
Arrows Electro Wizard
Arrows
Electro Wizard Bats Royal Recruits Dart Goblin
Arrows Dart Goblin Tornado Electro Wizard
Arrows
Knight Dart Goblin Electro Wizard
Arrows Bomber Dart Goblin
Arrows Tornado
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Tornado Electro Wizard
Bats Dart Goblin Tornado Electro Wizard
Royal Recruits Dart Goblin Tornado Electro Wizard
Dart Goblin

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