My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Flying Machine Electro Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Flying Machine
Zap
Bats Flying Machine
Barbarian Barrel
Royal Recruits Magic Archer
The Log
Royal Recruits
Earthquake
Arrows
Bats Royal Recruits Flying Machine
Royal Delivery
Bats Royal Recruits Flying Machine Magic Archer
Fireball
Flying Machine Magic Archer
Poison
Bats Royal Recruits Flying Machine Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Flying Machine Poison Magic Archer Golden Knight Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Flying Machine Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Flying Machine
Arrows
Royal Recruits
Bats Flying Machine Magic Archer
Flying Machine
Bats Royal Recruits Golden Knight
Poison
Electro Giant
Golden Knight
Magic Archer
Royal Recruits Golden Knight
Golden Knight
Electro Giant Flying Machine Magic Archer

Defense Synergies 0 5

Bats
Royal Recruits Golden Knight
Arrows
Golden Knight
Royal Recruits
Bats
Flying Machine
Golden Knight
Poison
Electro Giant
Golden Knight
Magic Archer
Golden Knight
Bats Arrows Flying Machine Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Magic Archer Golden Knight
Bats Royal Recruits Flying Machine
Bats Royal Recruits
Royal Recruits Bats
Arrows Royal Recruits Poison
Arrows Bats Flying Machine Magic Archer
Bats Arrows Flying Machine Poison Magic Archer
Arrows Royal Recruits Flying Machine Poison Electro Giant Magic Archer Golden Knight
Royal Recruits
Royal Recruits
Bats Poison Arrows Royal Recruits Flying Machine Electro Giant Magic Archer
Arrows Bats Flying Machine Poison Magic Archer
Royal Recruits Bats Flying Machine
Bats Arrows Royal Recruits Poison Magic Archer Golden Knight
Royal Recruits
Royal Recruits Electro Giant
Bats Arrows Royal Recruits Poison
Arrows Bats Royal Recruits Flying Machine Magic Archer Golden Knight
Arrows Poison Bats Royal Recruits Flying Machine Magic Archer
Royal Recruits
Royal Recruits Bats Arrows Flying Machine Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Giant
Poison Arrows Flying Machine Magic Archer
Royal Recruits Bats Golden Knight
Royal Recruits Bats
Royal Recruits
Arrows Poison Electro Giant Bats Flying Machine Magic Archer
Royal Recruits Bats Flying Machine
Royal Recruits
Royal Recruits Bats Flying Machine Poison Magic Archer
Royal Recruits
Bats Royal Recruits Flying Machine Golden Knight
Royal Recruits Arrows Poison Electro Giant
Royal Recruits Golden Knight
Royal Recruits Flying Machine Electro Giant Magic Archer
Royal Recruits Electro Giant Bats Flying Machine Poison Magic Archer Golden Knight
Bats Arrows Poison Royal Recruits Flying Machine Electro Giant Magic Archer Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Royal Recruits Flying Machine Golden Knight
Arrows Poison Flying Machine Magic Archer Golden Knight
Arrows Flying Machine Poison Magic Archer
Arrows Royal Recruits Flying Machine Poison
Poison Arrows Magic Archer
Arrows Poison Electro Giant Bats Flying Machine Magic Archer
Arrows Flying Machine Poison Magic Archer
Arrows Poison Flying Machine Magic Archer
Arrows Poison Flying Machine Golden Knight
Bats Poison
Poison Arrows Royal Recruits Flying Machine Magic Archer Golden Knight
Poison Arrows Flying Machine Magic Archer
Flying Machine Poison Magic Archer Golden Knight
Arrows Flying Machine Poison Magic Archer
Arrows Flying Machine Poison Magic Archer
Arrows Flying Machine Poison Magic Archer Golden Knight
Magic Archer Arrows Royal Recruits Flying Machine Poison
Arrows Poison
Bats
Arrows Flying Machine Poison Magic Archer
Arrows Flying Machine Poison Electro Giant Magic Archer Golden Knight
Poison Magic Archer
Arrows Poison
Arrows Royal Recruits Flying Machine Poison
Arrows Poison Electro Giant Magic Archer
Arrows Poison Flying Machine Magic Archer Golden Knight
Arrows Flying Machine Poison Magic Archer Golden Knight
Poison Arrows Magic Archer Golden Knight
Poison Bats Arrows Flying Machine Electro Giant Magic Archer
Bats Flying Machine Poison Electro Giant
Poison Arrows Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Bats Royal Recruits Flying Machine Magic Archer
Poison Arrows Flying Machine Magic Archer
Arrows
Poison Flying Machine Magic Archer
Arrows Flying Machine Poison Magic Archer
Arrows Poison Electro Giant
Royal Recruits Flying Machine
Electro Giant Bats Royal Recruits Flying Machine Poison Magic Archer Golden Knight
Bats Flying Machine Poison Magic Archer
Poison Royal Recruits Flying Machine Electro Giant Magic Archer Golden Knight

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