My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider
Giant Snowball
Goblins Bats Cannon Royal Recruits Musketeer Hog Rider
Zap
Goblins Bats Cannon Firecracker
Barbarian Barrel
Goblins Cannon Firecracker Royal Recruits Musketeer
The Log
Goblins Cannon Firecracker Royal Recruits Musketeer Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Goblins Bats Firecracker Royal Recruits
Royal Delivery
Goblins Bats Firecracker Royal Recruits Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Bats Cannon Firecracker Royal Recruits Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Cannon Firecracker Musketeer Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Cannon

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Firecracker Royal Recruits
Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Bats Royal Recruits
Royal Recruits
Bats Firecracker Musketeer Hog Rider
Musketeer
Hog Rider Royal Recruits
Hog Rider
Goblins Bats Arrows Firecracker Musketeer Royal Recruits

Defense Synergies 1 12

Goblins
Cannon Firecracker Musketeer
Bats
Cannon Firecracker Royal Recruits Musketeer
Arrows
Cannon
Cannon
Musketeer Goblins Bats Arrows Firecracker Royal Recruits
Firecracker
Goblins Bats Cannon Royal Recruits Musketeer
Royal Recruits
Bats Cannon Firecracker
Musketeer
Cannon Goblins Bats Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits Musketeer
Goblins Bats Cannon Firecracker Royal Recruits Musketeer
Cannon Goblins Bats Royal Recruits Musketeer
Cannon Royal Recruits Goblins Bats Firecracker Musketeer
Arrows Firecracker Royal Recruits
Arrows Goblins Bats Cannon Firecracker Musketeer
Bats Musketeer Arrows Cannon Firecracker
Arrows Cannon Royal Recruits Musketeer
Cannon Goblins Royal Recruits Musketeer
Goblins Cannon Firecracker Royal Recruits Musketeer
Goblins Bats Arrows Cannon Firecracker Royal Recruits Musketeer
Arrows Musketeer Bats Firecracker
Cannon Royal Recruits Bats Musketeer
Goblins Bats Arrows Cannon Firecracker Royal Recruits
Royal Recruits Cannon
Cannon Royal Recruits
Goblins Bats Arrows Cannon Firecracker Royal Recruits Musketeer
Arrows Cannon Goblins Bats Firecracker Royal Recruits Musketeer
Arrows Bats Cannon Firecracker Royal Recruits Musketeer
Cannon Royal Recruits Musketeer
Royal Recruits Goblins Bats Arrows Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins
Arrows Firecracker Musketeer
Royal Recruits Goblins Bats Musketeer
Royal Recruits Bats Musketeer
Royal Recruits Cannon Musketeer
Arrows Firecracker Bats Musketeer
Royal Recruits Goblins Bats Musketeer
Royal Recruits
Royal Recruits Goblins Bats Firecracker
Royal Recruits Cannon Musketeer
Bats Royal Recruits Musketeer
Royal Recruits Arrows
Royal Recruits Cannon
Royal Recruits Cannon Firecracker Musketeer
Royal Recruits Goblins Bats Firecracker Musketeer
Bats Arrows Cannon Firecracker Royal Recruits Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Royal Recruits Musketeer
Arrows Firecracker
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Goblins Bats Musketeer
Firecracker Arrows Royal Recruits Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Royal Recruits Musketeer
Arrows
Bats
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Royal Recruits Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Royal Recruits Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Royal Recruits Musketeer
Bats Firecracker Royal Recruits Musketeer
Firecracker Bats Musketeer
Firecracker Royal Recruits Musketeer
Firecracker

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