My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Flying Machine Furnace Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Flying Machine Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Furnace
Zap
Goblin Gang Flying Machine Furnace
Barbarian Barrel
Knight Goblin Gang Royal Recruits Furnace Magic Archer
The Log
Goblin Gang Royal Recruits Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Royal Recruits Flying Machine Furnace
Royal Delivery
Knight Goblin Gang Royal Recruits Flying Machine Magic Archer
Fireball
Goblin Gang Flying Machine Furnace Magic Archer
Poison
Goblin Gang Royal Recruits Flying Machine Furnace Magic Archer
Lightning
Knight Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Flying Machine Furnace Poison Magic Archer Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Flying Machine Furnace

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Flying Machine Furnace Poison Magic Archer
Goblin Gang
Knight Royal Recruits
Royal Recruits
Goblin Gang Flying Machine Furnace Magic Archer
Flying Machine
Knight Royal Recruits Furnace Mega Knight
Furnace
Knight Royal Recruits Flying Machine
Poison
Knight Mega Knight
Magic Archer
Knight Royal Recruits Mega Knight
Mega Knight
Flying Machine Poison Magic Archer

Defense Synergies 2 12

Knight
Goblin Gang Magic Archer Flying Machine Furnace Poison
Goblin Gang
Knight Royal Recruits Flying Machine Furnace Magic Archer
Royal Recruits
Goblin Gang
Flying Machine
Knight Goblin Gang Furnace Mega Knight
Furnace
Knight Goblin Gang Flying Machine Magic Archer
Poison
Knight Mega Knight
Magic Archer
Knight Goblin Gang Furnace Mega Knight
Mega Knight
Flying Machine Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Flying Machine Magic Archer
Knight Goblin Gang Royal Recruits Flying Machine Furnace Mega Knight
Goblin Gang Furnace Mega Knight Knight Royal Recruits
Royal Recruits Knight Goblin Gang Furnace Mega Knight
Royal Recruits Poison Mega Knight
Goblin Gang Flying Machine Furnace Magic Archer Mega Knight
Furnace Goblin Gang Flying Machine Poison Magic Archer
Royal Recruits Flying Machine Poison Magic Archer Mega Knight
Goblin Gang Royal Recruits Furnace
Knight Goblin Gang Royal Recruits Mega Knight
Goblin Gang Poison Knight Royal Recruits Flying Machine Furnace Magic Archer Mega Knight
Goblin Gang Flying Machine Furnace Poison Magic Archer
Royal Recruits Furnace Mega Knight Knight Goblin Gang Flying Machine
Mega Knight Goblin Gang Royal Recruits Furnace Poison Magic Archer
Royal Recruits Knight Goblin Gang Furnace Mega Knight
Goblin Gang Royal Recruits Furnace Mega Knight
Mega Knight Knight Goblin Gang Royal Recruits Furnace Poison
Mega Knight Knight Goblin Gang Royal Recruits Flying Machine Furnace Magic Archer
Furnace Poison Knight Royal Recruits Flying Machine Magic Archer Mega Knight
Royal Recruits
Goblin Gang Royal Recruits Mega Knight Knight Flying Machine Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Mega Knight Furnace
Poison Knight Goblin Gang Flying Machine Magic Archer Mega Knight
Goblin Gang Royal Recruits Mega Knight Knight Furnace
Goblin Gang Royal Recruits Mega Knight Knight
Royal Recruits Knight Goblin Gang Mega Knight
Furnace Poison Goblin Gang Flying Machine Magic Archer
Goblin Gang Royal Recruits Knight Flying Machine Furnace
Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Knight Flying Machine Poison Magic Archer
Royal Recruits Goblin Gang
Mega Knight Knight Royal Recruits Flying Machine
Royal Recruits Mega Knight Poison
Royal Recruits Mega Knight Knight Goblin Gang
Royal Recruits Flying Machine Furnace Magic Archer Mega Knight
Goblin Gang Royal Recruits Knight Flying Machine Furnace Poison Magic Archer
Poison Mega Knight Royal Recruits Flying Machine Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Royal Recruits Flying Machine
Poison Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Knight Royal Recruits Flying Machine Poison
Poison Furnace Magic Archer Mega Knight
Poison Flying Machine Furnace Magic Archer
Flying Machine Furnace Poison Magic Archer
Poison Flying Machine Magic Archer
Poison Flying Machine
Goblin Gang Poison
Poison Knight Royal Recruits Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Flying Machine Poison Knight Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Furnace Poison Magic Archer
Flying Machine Furnace Poison Magic Archer
Magic Archer Royal Recruits Flying Machine Furnace Poison Mega Knight
Poison
Flying Machine Poison Magic Archer Mega Knight
Flying Machine Poison Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Poison
Royal Recruits Flying Machine Poison
Poison Furnace Magic Archer Mega Knight
Poison Flying Machine Magic Archer
Flying Machine Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Flying Machine Furnace Magic Archer
Flying Machine Poison
Poison Magic Archer Mega Knight
Poison Magic Archer
Mega Knight
Poison Magic Archer
Goblin Gang Royal Recruits Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Poison Knight Goblin Gang Flying Machine Magic Archer Mega Knight
Flying Machine Poison Magic Archer
Poison
Royal Recruits Flying Machine Mega Knight
Goblin Gang Royal Recruits Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Poison Royal Recruits Flying Machine Magic Archer Mega Knight
Mega Knight

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