My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Rune Giant Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Rune Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Zappies Witch Lumberjack
Zap
Zappies Witch
Barbarian Barrel
Royal Recruits Zappies Witch Royal Ghost Lumberjack
The Log
Royal Recruits Zappies Witch Lumberjack
Earthquake
Zappies Witch
Arrows
Royal Recruits Zappies Witch
Royal Delivery
Royal Recruits Zappies Witch Royal Ghost Lumberjack
Fireball
Zappies Witch Lumberjack
Poison
Royal Recruits Zappies Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Royal Ghost Zappies Rune Giant Lumberjack Witch Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Royal Ghost Zappies Rune Giant

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Zappies Royal Ghost Lumberjack
Zappies
Royal Recruits Royal Ghost Lumberjack
Void
Rune Giant
Lumberjack
Witch
Royal Ghost Lumberjack
Lightning
Royal Ghost
Royal Recruits Zappies Witch Lumberjack
Lumberjack
Rune Giant Royal Recruits Zappies Witch Royal Ghost

Defense Synergies 0 3

Royal Recruits
Zappies
Lumberjack
Void
Rune Giant
Witch
Royal Ghost Lumberjack
Lightning
Royal Ghost
Witch
Lumberjack
Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Zappies Void
Lumberjack Royal Recruits Zappies Witch
Witch Lumberjack Royal Recruits Zappies Void Lightning
Royal Recruits Witch Lumberjack Zappies
Lightning Royal Recruits Lumberjack
Zappies Royal Ghost Lumberjack
Lightning Zappies Void Witch
Lightning Royal Recruits Void
Zappies Witch Royal Recruits Lumberjack
Royal Recruits Zappies Royal Ghost Lumberjack
Witch Royal Recruits Zappies Royal Ghost Lumberjack
Zappies Witch
Royal Recruits Lumberjack Zappies Witch Lightning
Royal Recruits Zappies Witch Royal Ghost Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Zappies Lightning Lumberjack
Royal Recruits Zappies Witch Lumberjack
Royal Recruits Zappies Witch Royal Ghost Lumberjack
Witch Royal Recruits Zappies Royal Ghost Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Royal Ghost Zappies Witch Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zappies Void Witch Royal Ghost
Void Lightning Royal Ghost Lumberjack
Royal Recruits Zappies Lumberjack Witch Lightning
Royal Recruits Lightning Lumberjack Zappies
Royal Recruits Zappies Witch Lumberjack
Zappies Witch
Royal Recruits Zappies Void Witch Lightning Lumberjack
Royal Recruits Zappies Lumberjack
Royal Recruits Void Lightning Zappies Witch
Royal Recruits Witch Zappies
Royal Recruits Zappies Witch Lumberjack
Royal Recruits Lightning Void
Royal Recruits Lightning Zappies Witch Lumberjack
Royal Recruits Zappies Witch
Royal Recruits Zappies Witch Lightning Lumberjack
Royal Recruits Zappies Witch Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Royal Recruits Royal Ghost
Void Royal Ghost
Lightning Void
Lightning Royal Recruits Void
Witch
Witch
Lightning
Void Lightning
Lightning Void Lumberjack
Void Lightning Royal Recruits
Void Lightning
Lightning Void
Lightning Void
Lightning
Lightning Witch
Lightning Royal Recruits
Lightning
Lightning
Void Lightning
Lightning Void Witch
Lightning Void
Lightning Void
Void Lightning
Lightning Royal Recruits Void
Witch
Witch
Void Witch Lightning Royal Ghost
Void Lightning Witch
Void Lightning
Lightning Void Witch
Lightning Zappies Void Witch
Lightning Void
Void Lightning
Void Lightning Zappies
Lightning
Lightning Royal Recruits Zappies Void Witch
Lightning Zappies Witch
Void Lightning Lumberjack
Lightning
Void Lightning
Royal Recruits
Royal Recruits Zappies Witch Lightning
Zappies Void Witch Lightning
Void Lightning Royal Recruits Witch Royal Ghost
Lightning Void
Void

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