My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Inferno Dragon Little Prince
Zap
Spear Goblins Goblin Barrel Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Little Prince
The Log
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Little Prince
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Inferno Dragon Little Prince
Fireball
Goblin Barrel Skeleton Army Inferno Dragon Little Prince
Poison
Spear Goblins Royal Recruits Skeleton Army Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Barrel Skeleton Army Little Prince Inferno Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Recruits Inferno Dragon Mega Knight
Royal Recruits
Spear Goblins
Goblin Barrel
Spear Goblins Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Mega Knight Little Prince
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Inferno Dragon Spear Goblins Goblin Barrel The Log
Little Prince
The Log

Defense Synergies 0 13

Spear Goblins
Skeleton Army The Log Inferno Dragon Mega Knight Little Prince
Royal Recruits
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Spear Goblins Royal Recruits The Log Inferno Dragon
The Log
Spear Goblins Royal Recruits Skeleton Army Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Spear Goblins Skeleton Army The Log Mega Knight
Mega Knight
Spear Goblins The Log Inferno Dragon
Little Prince
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits The Log
Skeleton Army Inferno Dragon Royal Recruits The Log Mega Knight
Skeleton Army Mega Knight Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Royal Recruits Skeleton Army The Log Mega Knight
Skeleton Army The Log Spear Goblins Mega Knight
Inferno Dragon Spear Goblins Little Prince
Royal Recruits The Log Mega Knight
Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Spear Goblins Royal Recruits Mega Knight Little Prince
Skeleton Army Spear Goblins Royal Recruits The Log Mega Knight
Inferno Dragon Spear Goblins
Royal Recruits Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Royal Recruits The Log
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Royal Recruits The Log Inferno Dragon Mega Knight
Mega Knight Royal Recruits Skeleton Army
Mega Knight Spear Goblins Royal Recruits Skeleton Army The Log Little Prince
The Log Spear Goblins Royal Recruits Inferno Dragon Mega Knight Little Prince
Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Mega Knight Spear Goblins The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Spear Goblins
The Log Inferno Dragon Mega Knight
Royal Recruits Skeleton Army Mega Knight Spear Goblins The Log
Royal Recruits Skeleton Army Mega Knight The Log
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Royal Recruits Skeleton Army Spear Goblins
Mega Knight Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Mega Knight Spear Goblins Skeleton Army The Log Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Royal Recruits
Royal Recruits Skeleton Army Mega Knight The Log
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Spear Goblins The Log Inferno Dragon Little Prince
Mega Knight Royal Recruits The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits The Log
The Log Mega Knight
Spear Goblins
The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log
Spear Goblins The Log
Royal Recruits The Log Mega Knight
The Log Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
Royal Recruits The Log
The Log Mega Knight Little Prince
Inferno Dragon
The Log
The Log Mega Knight
The Log
Little Prince
The Log Mega Knight
Mega Knight
The Log
Spear Goblins Royal Recruits Skeleton Army
The Log
Mega Knight
The Log
Royal Recruits Mega Knight
Royal Recruits The Log
Royal Recruits The Log Mega Knight Little Prince
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: