My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Hunter Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Hunter Balloon Electro Dragon P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Zappies Balloon Electro Dragon
Zap
Firecracker Zappies Balloon
Barbarian Barrel
Firecracker Royal Recruits Zappies Hunter
The Log
Firecracker Royal Recruits Zappies Hunter
Earthquake
Firecracker Zappies
Arrows
Firecracker Royal Recruits Zappies
Royal Delivery
Firecracker Royal Recruits Zappies Hunter Balloon Electro Dragon P.E.K.K.A Mother Witch
Fireball
Firecracker Zappies Hunter Balloon Electro Dragon Mother Witch
Poison
Firecracker Royal Recruits Zappies Hunter Balloon Electro Dragon Mother Witch
Lightning
Hunter Balloon Electro Dragon Mother Witch
Rocket
Hunter Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Zappies Hunter Mother Witch Balloon Electro Dragon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Zappies Hunter Mother Witch

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Zappies Balloon P.E.K.K.A
Royal Recruits
Firecracker Zappies Electro Dragon
Zappies
Firecracker Royal Recruits Balloon Electro Dragon P.E.K.K.A
Hunter
Balloon P.E.K.K.A
Balloon
Firecracker Zappies Hunter Electro Dragon
Electro Dragon
Royal Recruits Zappies Balloon P.E.K.K.A Mother Witch
P.E.K.K.A
Firecracker Zappies Hunter Electro Dragon Mother Witch
Mother Witch
Electro Dragon P.E.K.K.A

Defense Synergies 0 8

Firecracker
Royal Recruits Zappies Hunter Electro Dragon P.E.K.K.A
Royal Recruits
Firecracker
Zappies
Firecracker P.E.K.K.A Mother Witch
Hunter
Firecracker P.E.K.K.A
Balloon
Electro Dragon
Firecracker
P.E.K.K.A
Firecracker Zappies Hunter
Mother Witch
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Zappies Electro Dragon
Hunter P.E.K.K.A Firecracker Royal Recruits Zappies Electro Dragon
Hunter P.E.K.K.A Royal Recruits Zappies Electro Dragon
Royal Recruits Hunter P.E.K.K.A Firecracker Zappies Electro Dragon
Firecracker Royal Recruits P.E.K.K.A
Firecracker Zappies Hunter Electro Dragon Mother Witch
Hunter Firecracker Zappies Electro Dragon
Royal Recruits Electro Dragon P.E.K.K.A
Zappies Hunter P.E.K.K.A Royal Recruits
Firecracker Royal Recruits Zappies Hunter
Mother Witch Firecracker Royal Recruits Zappies Hunter Electro Dragon
Hunter Firecracker Zappies Electro Dragon
Royal Recruits Hunter P.E.K.K.A Zappies Electro Dragon
Firecracker Royal Recruits Zappies Hunter Electro Dragon P.E.K.K.A
Royal Recruits P.E.K.K.A Zappies Hunter
Royal Recruits Zappies Hunter P.E.K.K.A
Firecracker Royal Recruits Zappies Hunter Electro Dragon P.E.K.K.A
Firecracker Royal Recruits Zappies Hunter Electro Dragon
Hunter Firecracker Royal Recruits Zappies Electro Dragon Mother Witch
P.E.K.K.A Royal Recruits Zappies Hunter
Royal Recruits Firecracker Zappies Hunter Electro Dragon P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies P.E.K.K.A
Firecracker Hunter Electro Dragon
Royal Recruits Zappies P.E.K.K.A Hunter Electro Dragon
Royal Recruits Hunter P.E.K.K.A Zappies
Royal Recruits P.E.K.K.A Zappies Hunter
Firecracker Mother Witch Zappies Hunter Electro Dragon
Royal Recruits P.E.K.K.A Zappies Hunter
P.E.K.K.A Royal Recruits Zappies Hunter
Royal Recruits Electro Dragon P.E.K.K.A Firecracker Zappies
Royal Recruits P.E.K.K.A Zappies
P.E.K.K.A Royal Recruits Zappies Hunter Electro Dragon
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Zappies Hunter
Royal Recruits Firecracker Zappies Electro Dragon
Royal Recruits Zappies Electro Dragon Firecracker Hunter P.E.K.K.A
Firecracker Royal Recruits Zappies Hunter Electro Dragon P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Royal Recruits
Firecracker
Firecracker Mother Witch Hunter Electro Dragon
Firecracker
Firecracker Hunter Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Royal Recruits Electro Dragon
Firecracker Electro Dragon
Firecracker Hunter
Firecracker Electro Dragon
Firecracker
Firecracker Hunter Electro Dragon
Firecracker Royal Recruits Electro Dragon
Firecracker Hunter Electro Dragon
Firecracker Electro Dragon Mother Witch
Royal Recruits Electro Dragon
Firecracker Mother Witch Hunter Electro Dragon
Firecracker Hunter Electro Dragon
Electro Dragon
Firecracker
Firecracker Hunter Electro Dragon Mother Witch
Electro Dragon Firecracker Zappies
Hunter Electro Dragon
Firecracker Zappies Electro Dragon
P.E.K.K.A
Firecracker
Royal Recruits Zappies Electro Dragon
Firecracker Zappies Hunter Electro Dragon
Firecracker Hunter Electro Dragon
Firecracker Electro Dragon
Firecracker Royal Recruits Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Royal Recruits Zappies
Firecracker Zappies Electro Dragon
Electro Dragon Firecracker Royal Recruits
P.E.K.K.A
Firecracker Electro Dragon

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