My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Fisherman
Giant Snowball
Fire Spirit Royal Recruits Musketeer Royal Hogs Fisherman
Zap
Fire Spirit Royal Hogs Fisherman
Barbarian Barrel
Fire Spirit Royal Recruits Musketeer Royal Hogs
The Log
Fire Spirit Royal Recruits Musketeer Royal Hogs Fisherman
Earthquake
Royal Hogs
Arrows
Fire Spirit Royal Recruits Royal Hogs
Royal Delivery
Fire Spirit Royal Recruits Musketeer Royal Hogs Fisherman Mother Witch
Fireball
Musketeer Royal Hogs Fisherman Mother Witch
Poison
Royal Recruits Musketeer Royal Hogs Fisherman Mother Witch
Lightning
Musketeer Fisherman Mother Witch
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rage Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Fisherman Musketeer Poison Mother Witch Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage Fisherman Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Royal Hogs Fisherman Mother Witch
Royal Recruits
Fire Spirit Musketeer Royal Hogs
Musketeer
Royal Recruits Royal Hogs Fisherman
Royal Hogs
Mother Witch Fire Spirit Royal Recruits Musketeer Poison Fisherman
Rage
Mother Witch
Poison
Royal Hogs Mother Witch
Fisherman
Fire Spirit Musketeer Royal Hogs
Mother Witch
Royal Hogs Fire Spirit Rage Poison

Defense Synergies 0 4

Fire Spirit
Royal Recruits
Royal Recruits
Fire Spirit
Musketeer
Fisherman
Royal Hogs
Rage
Poison
Mother Witch
Fisherman
Musketeer Mother Witch
Mother Witch
Poison Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer
Royal Recruits Musketeer Fisherman
Fisherman Fire Spirit Royal Recruits Musketeer
Royal Recruits Musketeer Fisherman
Royal Recruits Poison
Fire Spirit Musketeer Mother Witch
Musketeer Fire Spirit Poison
Royal Recruits Musketeer Poison
Royal Recruits Musketeer Fisherman
Fire Spirit Royal Recruits Musketeer Fisherman
Poison Mother Witch Royal Recruits Musketeer Fisherman
Musketeer Poison
Royal Recruits Fire Spirit Musketeer
Fire Spirit Royal Recruits Poison
Royal Recruits
Royal Recruits Fisherman
Royal Recruits Musketeer Poison Fisherman
Fire Spirit Royal Recruits Musketeer Fisherman
Poison Fire Spirit Royal Recruits Musketeer Fisherman Mother Witch
Royal Recruits Musketeer Fisherman
Royal Recruits Fire Spirit Musketeer Poison Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fisherman
Poison Musketeer Fisherman
Royal Recruits Musketeer Fisherman
Royal Recruits Musketeer Fisherman
Royal Recruits Musketeer Fisherman
Fire Spirit Poison Mother Witch Musketeer
Royal Recruits Musketeer
Royal Recruits Fisherman
Royal Recruits Poison
Royal Recruits Musketeer
Royal Recruits Musketeer
Royal Recruits Poison
Royal Recruits
Royal Recruits Musketeer
Royal Recruits Musketeer Poison Fisherman
Poison Royal Recruits Musketeer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Musketeer
Poison Musketeer Fisherman
Poison
Royal Recruits Musketeer Poison
Poison Fire Spirit
Poison Mother Witch Fire Spirit Musketeer
Fire Spirit Musketeer Poison
Poison Fire Spirit
Poison Fisherman
Fire Spirit Musketeer Poison Fisherman
Poison Royal Recruits Musketeer Fisherman
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer Fisherman
Musketeer Poison Fisherman
Musketeer Poison Fisherman
Musketeer Poison
Royal Recruits Musketeer Poison
Poison
Fisherman
Fire Spirit Musketeer Poison Fisherman
Fire Spirit Poison Mother Witch
Musketeer Poison
Poison
Musketeer Fisherman
Royal Recruits Musketeer Poison
Poison Mother Witch Fire Spirit
Fisherman
Poison Musketeer Fisherman
Musketeer Poison Fisherman
Poison Musketeer Fisherman
Poison Fire Spirit Musketeer Mother Witch
Musketeer Poison
Poison Musketeer
Poison
Poison
Fire Spirit Royal Recruits Musketeer
Poison Fire Spirit Musketeer
Poison Musketeer
Musketeer Poison
Poison
Royal Recruits Musketeer
Royal Recruits Musketeer Poison
Musketeer Poison
Poison Royal Recruits Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: