My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Elixir Golem Wizard Barbarian Hut Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Elixir Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Recruits Elixir Golem
Giant Snowball
Minions Goblin Gang Royal Recruits
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Royal Recruits Elixir Golem Wizard Barbarian Hut
The Log
Goblin Gang Royal Recruits Elixir Golem Barbarian Hut
Earthquake
Goblin Gang Tesla Elixir Golem Barbarian Hut
Arrows
Minions Goblin Gang Royal Recruits
Royal Delivery
Minions Goblin Gang Royal Recruits Elixir Golem Wizard
Fireball
Minions Goblin Gang Tesla Elixir Golem Wizard Barbarian Hut
Poison
Minions Goblin Gang Royal Recruits Elixir Golem Wizard Barbarian Hut
Lightning
Tesla Wizard Barbarian Hut
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Elixir Golem Tesla Wizard Barbarian Hut Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Elixir Golem Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Elixir Golem Barbarian Hut
Goblin Gang
Royal Recruits Elixir Golem Barbarian Hut
Tesla
Royal Recruits
Minions Goblin Gang
Elixir Golem
Minions Goblin Gang Wizard Barbarian Hut
Wizard
Elixir Golem
Barbarian Hut
Minions Goblin Gang Elixir Golem
Electro Giant

Defense Synergies 2 5

Minions
Barbarian Hut Tesla Royal Recruits
Goblin Gang
Tesla Royal Recruits Barbarian Hut
Tesla
Goblin Gang Minions Wizard
Royal Recruits
Minions Goblin Gang
Elixir Golem
Wizard
Tesla
Barbarian Hut
Minions Goblin Gang
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Tesla Royal Recruits Wizard
Barbarian Hut Minions Goblin Gang Tesla Royal Recruits
Goblin Gang Tesla Barbarian Hut Minions Royal Recruits
Tesla Royal Recruits Barbarian Hut Minions Goblin Gang
Royal Recruits
Goblin Gang Minions Tesla
Minions Tesla Goblin Gang Wizard Barbarian Hut
Barbarian Hut Tesla Royal Recruits Electro Giant
Tesla Barbarian Hut Minions Goblin Gang Royal Recruits
Goblin Gang Tesla Royal Recruits
Minions Goblin Gang Tesla Royal Recruits Wizard Electro Giant
Minions Tesla Goblin Gang Wizard Barbarian Hut
Tesla Royal Recruits Barbarian Hut Minions Goblin Gang Wizard
Wizard Barbarian Hut Minions Goblin Gang Tesla Royal Recruits
Royal Recruits Barbarian Hut Goblin Gang Tesla
Barbarian Hut Goblin Gang Tesla Royal Recruits Electro Giant
Tesla Wizard Barbarian Hut Minions Goblin Gang Royal Recruits
Tesla Minions Goblin Gang Royal Recruits Wizard Barbarian Hut
Wizard Minions Tesla Royal Recruits Barbarian Hut
Barbarian Hut Tesla Royal Recruits
Goblin Gang Royal Recruits Wizard Minions Tesla Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Barbarian Hut Tesla Electro Giant
Goblin Gang Tesla Wizard
Goblin Gang Royal Recruits Minions Barbarian Hut
Goblin Gang Royal Recruits Tesla Barbarian Hut
Royal Recruits Barbarian Hut Goblin Gang Tesla
Wizard Electro Giant Minions Goblin Gang Tesla
Goblin Gang Royal Recruits Minions Tesla Barbarian Hut
Tesla Royal Recruits Barbarian Hut
Royal Recruits Minions Barbarian Hut
Royal Recruits Goblin Gang Tesla Barbarian Hut
Minions Tesla Royal Recruits
Royal Recruits Electro Giant
Royal Recruits Goblin Gang Tesla Wizard Barbarian Hut
Royal Recruits Wizard Tesla Barbarian Hut Electro Giant
Goblin Gang Tesla Royal Recruits Electro Giant Minions Barbarian Hut
Minions Tesla Royal Recruits Wizard Barbarian Hut Electro Giant
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut
Barbarian Hut
Royal Recruits Barbarian Hut
Wizard
Wizard Electro Giant Minions
Wizard
Wizard Barbarian Hut
Wizard
Minions Goblin Gang
Royal Recruits Wizard
Wizard
Barbarian Hut
Minions
Barbarian Hut
Wizard Barbarian Hut
Royal Recruits Wizard Barbarian Hut
Minions
Wizard
Wizard Electro Giant
Minions
Wizard
Royal Recruits Barbarian Hut
Electro Giant Wizard
Wizard
Wizard
Wizard Electro Giant
Minions Wizard Electro Giant
Wizard
Wizard
Minions Goblin Gang Royal Recruits Barbarian Hut
Wizard
Goblin Gang Wizard
Wizard
Electro Giant
Royal Recruits
Electro Giant Minions Goblin Gang Royal Recruits
Royal Recruits Electro Giant
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: