My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Wall Breakers Mighty Miner
Giant Snowball
Bats Goblin Gang Royal Recruits Wall Breakers Mighty Miner
Zap
Bats Goblin Gang Firecracker Wall Breakers Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits Wall Breakers
The Log
Goblin Gang Firecracker Royal Recruits Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Royal Recruits Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Royal Recruits Wall Breakers
Fireball
Goblin Gang Firecracker Wall Breakers Mighty Miner
Poison
Bats Goblin Gang Firecracker Royal Recruits
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Firecracker Void Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Recruits Wall Breakers
Arrows
Void Wall Breakers Mighty Miner
Goblin Gang
Firecracker Royal Recruits
Firecracker
Bats Goblin Gang Royal Recruits Wall Breakers
Royal Recruits
Bats Goblin Gang Firecracker Wall Breakers
Wall Breakers
Bats Arrows Firecracker Royal Recruits
Void
Arrows
Mighty Miner
Arrows

Defense Synergies 1 5

Bats
Firecracker Royal Recruits
Arrows
Void
Goblin Gang
Firecracker Royal Recruits
Firecracker
Bats Goblin Gang Royal Recruits
Royal Recruits
Bats Goblin Gang Firecracker
Wall Breakers
Void
Arrows
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Void
Bats Goblin Gang Firecracker Royal Recruits
Goblin Gang Bats Royal Recruits Void
Royal Recruits Bats Goblin Gang Firecracker
Arrows Firecracker Royal Recruits
Arrows Goblin Gang Bats Firecracker
Bats Arrows Goblin Gang Firecracker Void
Arrows Royal Recruits Void
Mighty Miner Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits
Bats Goblin Gang Arrows Firecracker Royal Recruits
Arrows Bats Goblin Gang Firecracker
Royal Recruits Bats Goblin Gang
Bats Arrows Goblin Gang Firecracker Royal Recruits
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Bats Arrows Goblin Gang Firecracker Royal Recruits
Arrows Bats Goblin Gang Firecracker Royal Recruits
Arrows Bats Firecracker Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Void
Void Arrows Goblin Gang Firecracker
Goblin Gang Royal Recruits Bats
Goblin Gang Royal Recruits Bats
Royal Recruits Goblin Gang Mighty Miner
Arrows Firecracker Bats Goblin Gang
Goblin Gang Royal Recruits Bats Void
Mighty Miner Royal Recruits
Royal Recruits Void Bats Firecracker
Royal Recruits Goblin Gang
Bats Royal Recruits
Royal Recruits Arrows Void
Royal Recruits Goblin Gang
Royal Recruits Firecracker
Goblin Gang Royal Recruits Bats Firecracker Mighty Miner
Bats Arrows Firecracker Royal Recruits Mighty Miner
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Royal Recruits
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Royal Recruits Void
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Void Firecracker
Bats Goblin Gang Void
Firecracker Void Arrows Royal Recruits
Void Arrows Firecracker
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Void Arrows Firecracker
Arrows Firecracker Void
Void
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Firecracker
Arrows Firecracker Void
Void Arrows
Void Arrows Firecracker
Bats Arrows Firecracker Void
Bats Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Mighty Miner
Arrows Firecracker
Bats Goblin Gang Royal Recruits Void
Arrows Firecracker
Arrows
Void Goblin Gang Firecracker
Arrows Firecracker
Void Arrows
Firecracker Royal Recruits
Bats Goblin Gang Firecracker Royal Recruits
Firecracker Bats Void
Void Firecracker Royal Recruits
Firecracker Void
Void

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