My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Electro Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Guards
Giant Snowball
Archers Royal Recruits Guards Electro Dragon
Zap
Archers Inferno Tower Guards
Barbarian Barrel
Archers Royal Recruits Inferno Tower Guards Electro Wizard
The Log
Archers Royal Recruits Guards
Earthquake
Archers Inferno Tower Guards
Arrows
Archers Royal Recruits Guards
Royal Delivery
Archers Royal Recruits Guards Electro Dragon Electro Wizard
Fireball
Archers Inferno Tower Electro Dragon Electro Wizard
Poison
Archers Royal Recruits Inferno Tower Guards Electro Dragon Electro Wizard
Lightning
Inferno Tower Electro Dragon Electro Wizard
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Electro Wizard Golden Knight Inferno Tower Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Electro Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Electro Dragon
Royal Recruits
Archers Electro Dragon Electro Wizard
Inferno Tower
Guards
The Log
Electro Dragon
Archers Royal Recruits
The Log
Guards
Electro Wizard
Royal Recruits
Golden Knight

Defense Synergies 3 15

Archers
Royal Recruits Inferno Tower Guards The Log Electro Wizard Golden Knight
Royal Recruits
Archers The Log
Inferno Tower
Guards The Log Electro Wizard Archers Electro Dragon
Guards
Inferno Tower Archers Electro Dragon The Log Electro Wizard
Electro Dragon
Inferno Tower Guards The Log Electro Wizard
The Log
Inferno Tower Archers Royal Recruits Guards Electro Dragon Electro Wizard Golden Knight
Electro Wizard
Inferno Tower Archers Guards Electro Dragon The Log
Golden Knight
Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower Electro Dragon The Log Electro Wizard Golden Knight
Inferno Tower Royal Recruits Electro Dragon The Log Electro Wizard
Inferno Tower Archers Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Inferno Tower Guards Electro Dragon Electro Wizard
Royal Recruits The Log
The Log Archers Guards Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Archers Electro Dragon
Royal Recruits Inferno Tower Electro Dragon The Log Electro Wizard Golden Knight
Inferno Tower Royal Recruits
Guards Archers Royal Recruits Inferno Tower Electro Wizard
Archers Guards Electro Wizard Royal Recruits Electro Dragon The Log
Inferno Tower Archers Electro Dragon Electro Wizard
Royal Recruits Inferno Tower Guards Electro Dragon The Log Electro Wizard
Royal Recruits Guards Electro Dragon The Log Electro Wizard Golden Knight
Royal Recruits Inferno Tower Electro Wizard
Inferno Tower Royal Recruits The Log Electro Wizard
Royal Recruits Inferno Tower Electro Dragon Electro Wizard
Archers Royal Recruits Guards Electro Dragon The Log Electro Wizard Golden Knight
The Log Archers Royal Recruits Guards Electro Dragon Electro Wizard
Royal Recruits Inferno Tower Electro Wizard
Royal Recruits Archers Guards Electro Dragon The Log Electro Wizard
Inferno Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Archers Inferno Tower Electro Wizard
Electro Wizard Archers Electro Dragon The Log
Royal Recruits Guards Inferno Tower Electro Dragon The Log Electro Wizard Golden Knight
Royal Recruits Guards Inferno Tower The Log Electro Wizard
Royal Recruits Inferno Tower Guards
Archers Electro Dragon Electro Wizard
Royal Recruits Guards Archers Inferno Tower Electro Wizard
Inferno Tower Royal Recruits
Royal Recruits Electro Dragon Electro Wizard Inferno Tower The Log
Royal Recruits Inferno Tower Guards
Royal Recruits Inferno Tower Guards Electro Dragon Golden Knight
Royal Recruits Guards The Log Electro Wizard
Royal Recruits Inferno Tower Guards Golden Knight
Royal Recruits Archers Electro Dragon
Royal Recruits Inferno Tower Guards Electro Dragon Electro Wizard Archers The Log Golden Knight
Archers Royal Recruits Inferno Tower Electro Dragon The Log Electro Wizard Golden Knight
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards Electro Dragon The Log Golden Knight
Electro Dragon The Log Electro Wizard Golden Knight
Electro Dragon The Log
Royal Recruits Guards The Log
The Log
Electro Dragon
Archers The Log
The Log Electro Dragon
The Log Electro Dragon Golden Knight
Guards Electro Dragon Electro Wizard
Royal Recruits Electro Dragon The Log Electro Wizard Golden Knight
Archers Electro Dragon
The Log Golden Knight
Electro Dragon
The Log
Electro Dragon The Log Golden Knight
Royal Recruits Electro Dragon The Log
Archers Electro Dragon The Log Electro Wizard
Electro Dragon The Log Golden Knight
The Log
The Log
Royal Recruits Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon Electro Wizard Golden Knight
Electro Dragon The Log Golden Knight
The Log Golden Knight
Archers Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Guards
Electro Dragon The Log
Electro Dragon Electro Wizard
The Log
Electro Wizard Archers Royal Recruits Guards Electro Dragon
Archers Electro Dragon Electro Wizard
The Log
Electro Dragon Electro Wizard
The Log Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Guards The Log Electro Wizard Golden Knight
Electro Dragon Electro Wizard
Electro Dragon Royal Recruits The Log Electro Wizard Golden Knight
Electro Dragon

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