My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rune Giant Witch Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Prince Night Witch
Giant Snowball
Bats Archers Witch Night Witch
Zap
Bats Archers Witch Prince Night Witch
Barbarian Barrel
Archers Witch Night Witch
The Log
Archers Witch Prince
Earthquake
Archers Witch
Arrows
Bats Archers Witch Night Witch
Royal Delivery
Bats Archers Witch Prince Night Witch
Fireball
Archers Witch Night Witch
Poison
Bats Archers Witch Night Witch
Lightning
Witch Prince Night Witch
Rocket
Witch Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rune Giant Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Fireball Rune Giant Night Witch Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rune Giant Prince
Archers
Arrows Rune Giant Prince
Arrows
Fireball Archers Prince Night Witch
Fireball
Arrows
Rune Giant
Bats Archers
Witch
Prince
Prince
Bats Archers Arrows Witch
Night Witch
Arrows

Defense Synergies 0 5

Bats
Prince
Archers
Witch
Arrows
Fireball Prince
Fireball
Arrows
Rune Giant
Witch
Archers Prince
Prince
Bats Arrows Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bats Witch Prince Night Witch
Witch Prince Bats Archers Night Witch
Witch Prince Night Witch Bats
Arrows Fireball Prince
Arrows Fireball Bats Archers Night Witch
Bats Archers Arrows Fireball Witch Night Witch
Arrows Fireball
Witch Prince Night Witch
Archers Prince Night Witch
Bats Archers Witch Arrows Fireball Night Witch
Arrows Bats Archers Fireball Witch Night Witch
Prince Night Witch Bats Fireball Witch
Fireball Bats Arrows Witch Prince Night Witch
Prince
Fireball Prince
Bats Arrows Fireball Witch Prince Night Witch
Arrows Fireball Bats Archers Witch Prince Night Witch
Arrows Witch Bats Archers Fireball
Prince
Bats Archers Arrows Fireball Witch Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch Prince
Fireball Archers Arrows Prince
Bats Witch Prince
Prince Bats Fireball Night Witch
Witch Prince Night Witch
Arrows Fireball Bats Archers Witch
Prince Bats Archers Fireball Witch Night Witch
Prince
Bats Fireball Witch Prince
Witch
Bats Witch Prince
Arrows Fireball Prince
Prince Fireball Witch Night Witch
Archers Fireball Witch
Witch Bats Archers Fireball Prince Night Witch
Bats Arrows Archers Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Bats Witch
Archers Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Prince Night Witch
Arrows Fireball Prince
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats Night Witch
Archers Arrows Fireball Prince
Arrows Fireball Witch
Fireball Prince Night Witch
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince
Fireball Arrows
Bats Archers Arrows Fireball Witch Night Witch
Bats Fireball Witch
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Prince
Arrows Fireball
Bats Archers Fireball Witch Prince Night Witch
Fireball Archers Arrows Witch
Arrows Fireball
Fireball Prince
Arrows Fireball
Arrows Fireball
Prince
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Prince
Prince
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: