My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Rune Giant Royal Ghost Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Heal Spirit Battle Ram Rune Giant Royal Ghost Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Electro Spirit Barbarians Heal Spirit Battle Ram Royal Ghost Magic Archer
The Log
Electro Spirit Barbarians Heal Spirit Battle Ram
Earthquake
Barbarians
Arrows
Electro Spirit Heal Spirit
Royal Delivery
Electro Spirit Barbarians Heal Spirit Battle Ram Royal Ghost Magic Archer
Fireball
Barbarians Battle Ram Magic Archer
Poison
Barbarians Magic Archer
Lightning
Battle Ram Magic Archer Archer Queen
Rocket
Barbarians Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit Battle Ram Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Royal Ghost Battle Ram Rune Giant Magic Archer Barbarians Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Heal Spirit Royal Ghost Battle Ram

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Barbarians
Heal Spirit
Heal Spirit
Barbarians Battle Ram
Battle Ram
Magic Archer Electro Spirit Heal Spirit Royal Ghost Archer Queen
Rune Giant
Royal Ghost
Battle Ram Magic Archer
Magic Archer
Battle Ram Royal Ghost
Archer Queen
Battle Ram

Defense Synergies 0 1

Electro Spirit
Archer Queen
Barbarians
Heal Spirit
Battle Ram
Rune Giant
Royal Ghost
Magic Archer
Archer Queen
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Barbarians
Barbarians
Barbarians
Barbarians
Electro Spirit Royal Ghost Magic Archer
Electro Spirit Magic Archer
Electro Spirit Barbarians Magic Archer
Barbarians Archer Queen
Barbarians Royal Ghost
Barbarians Electro Spirit Royal Ghost Magic Archer
Magic Archer
Barbarians
Electro Spirit Barbarians Royal Ghost Magic Archer
Barbarians
Barbarians
Barbarians
Electro Spirit Barbarians Royal Ghost Magic Archer
Electro Spirit Barbarians Royal Ghost Magic Archer
Barbarians
Royal Ghost Electro Spirit Barbarians
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Royal Ghost Magic Archer
Barbarians
Barbarians
Barbarians
Electro Spirit Magic Archer
Barbarians
Barbarians
Electro Spirit Barbarians Magic Archer
Barbarians
Barbarians
Barbarians Archer Queen
Barbarians
Barbarians Magic Archer
Barbarians Electro Spirit Magic Archer Archer Queen
Electro Spirit Barbarians Royal Ghost Magic Archer Archer Queen
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Barbarians
Magic Archer
Electro Spirit Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Archer Queen
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Barbarians
Electro Spirit Magic Archer
Royal Ghost Magic Archer
Magic Archer
Magic Archer
Magic Archer
Electro Spirit
Magic Archer
Electro Spirit Magic Archer
Magic Archer
Electro Spirit Barbarians Magic Archer
Magic Archer Archer Queen
Magic Archer
Magic Archer
Archer Queen
Archer Queen
Electro Spirit Magic Archer Archer Queen
Magic Archer Archer Queen
Royal Ghost Magic Archer Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: