My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Rune Giant Executioner Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner
Fireball
Firecracker Executioner
Poison
Firecracker Executioner
Lightning
Executioner Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Rune Giant Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Firecracker Tornado Rune Giant Executioner Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Rage Firecracker Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Royal Giant Tornado Monk
Royal Giant
Firecracker Tornado Executioner Monk
Rage
Tornado
Executioner Firecracker Royal Giant
Rune Giant
Berserker
Executioner
Tornado Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 1 1

Berserker
Firecracker
Tornado
Royal Giant
Rage
Tornado
Executioner Firecracker
Rune Giant
Executioner
Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Executioner Monk
Tornado Executioner
Firecracker Monk
Firecracker Tornado Monk
Tornado Firecracker Executioner
Tornado Firecracker Executioner
Monk
Tornado
Tornado Firecracker
Berserker Executioner Firecracker Tornado
Executioner Firecracker Tornado
Executioner Firecracker Tornado
Tornado Monk
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Tornado Executioner Firecracker
Tornado
Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Executioner Monk
Tornado Monk
Executioner
Firecracker Executioner Tornado Monk
Firecracker Tornado Monk
Monk Tornado
Executioner
Firecracker Executioner
Firecracker Tornado Executioner Monk
Executioner Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Tornado Executioner
Firecracker
Executioner Firecracker
Firecracker Executioner Tornado Monk
Firecracker Tornado Executioner
Firecracker Tornado Executioner
Monk Firecracker Tornado
Tornado
Firecracker Monk Tornado
Monk Firecracker Tornado Executioner
Firecracker Executioner
Firecracker Monk
Firecracker
Firecracker Executioner
Firecracker Executioner
Monk Tornado
Firecracker Executioner Monk
Firecracker Tornado Monk
Monk
Tornado
Tornado Monk
Monk
Firecracker Tornado Executioner
Firecracker Tornado Executioner Monk
Tornado Monk
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker
Firecracker Monk
Firecracker Monk
Firecracker Tornado Executioner Monk
Firecracker Executioner
Firecracker Executioner
Monk Tornado
Firecracker Executioner
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Tornado Executioner Monk
Firecracker Monk

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