My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Giant Skeleton
The Log
Firecracker Giant Skeleton Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Giant Skeleton Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Poison Rune Giant Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Royal Delivery Poison Rune Giant Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Firecracker Royal Delivery

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Giant Skeleton Ram Rider
Firecracker
Giant Skeleton Ram Rider
Royal Delivery
Poison
Giant Skeleton Ram Rider
Rune Giant
Berserker
Giant Skeleton
Arrows Firecracker Poison
Ram Rider
Arrows Firecracker Poison

Defense Synergies 0 6

Berserker
Arrows
Royal Delivery Giant Skeleton
Firecracker
Royal Delivery Giant Skeleton
Royal Delivery
Arrows Firecracker Giant Skeleton Ram Rider
Poison
Rune Giant
Giant Skeleton
Arrows Firecracker Royal Delivery
Ram Rider
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Firecracker Royal Delivery Ram Rider
Ram Rider Royal Delivery Giant Skeleton
Firecracker Ram Rider
Arrows Firecracker Royal Delivery Poison Giant Skeleton
Arrows Royal Delivery Firecracker
Ram Rider Arrows Firecracker Royal Delivery Poison
Arrows Poison Giant Skeleton Ram Rider
Firecracker Royal Delivery Giant Skeleton
Berserker Poison Arrows Firecracker Royal Delivery Giant Skeleton Ram Rider
Arrows Firecracker Royal Delivery Poison Ram Rider
Royal Delivery Giant Skeleton Ram Rider
Arrows Firecracker Royal Delivery Poison
Ram Rider
Royal Delivery Ram Rider
Arrows Firecracker Royal Delivery Poison
Arrows Royal Delivery Firecracker Ram Rider
Arrows Royal Delivery Poison Firecracker Giant Skeleton Ram Rider
Ram Rider
Arrows Firecracker Royal Delivery Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Giant Skeleton
Royal Delivery Poison Arrows Firecracker
Royal Delivery Giant Skeleton Ram Rider
Giant Skeleton Royal Delivery Ram Rider
Giant Skeleton Royal Delivery Ram Rider
Arrows Firecracker Royal Delivery Poison Ram Rider
Royal Delivery Giant Skeleton Ram Rider
Giant Skeleton Royal Delivery
Royal Delivery Giant Skeleton Firecracker Poison
Royal Delivery
Giant Skeleton
Arrows Royal Delivery Poison Giant Skeleton
Royal Delivery Giant Skeleton Ram Rider
Firecracker
Firecracker Royal Delivery Poison Giant Skeleton
Arrows Poison Firecracker Royal Delivery Giant Skeleton
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Giant Skeleton
Arrows Firecracker Poison Ram Rider
Arrows Poison Giant Skeleton
Arrows Firecracker Poison Giant Skeleton
Poison Arrows Firecracker
Arrows Firecracker Poison Ram Rider
Arrows Firecracker Poison
Arrows Poison Firecracker Ram Rider
Arrows Poison Firecracker Ram Rider
Poison
Firecracker Poison Arrows Ram Rider
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison Giant Skeleton
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Ram Rider
Arrows Poison Ram Rider
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Giant Skeleton
Arrows Firecracker Poison
Poison Arrows Firecracker Ram Rider
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison Giant Skeleton
Firecracker
Firecracker Poison Giant Skeleton
Firecracker Poison
Poison Firecracker Giant Skeleton
Firecracker
Poison

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