My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Dart Goblin Night Witch
Zap
Dart Goblin Goblin Giant Night Witch
Barbarian Barrel
Dart Goblin Hunter Night Witch
The Log
Dart Goblin Hunter
Earthquake
Arrows
Dart Goblin Night Witch
Royal Delivery
Dart Goblin Hunter Night Witch
Fireball
Dart Goblin Hunter Night Witch
Poison
Dart Goblin Hunter Night Witch
Lightning
Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Dart Goblin Fireball Rune Giant Hunter Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker The Log Dart Goblin Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Dart Goblin
Rune Giant Goblin Giant The Log
Fireball
Goblin Giant The Log
Rune Giant
Berserker Dart Goblin
Hunter
Goblin Giant
Goblin Giant
Fireball Dart Goblin Hunter The Log Night Witch
The Log
Dart Goblin Fireball Goblin Giant
Night Witch
Goblin Giant

Defense Synergies 2 7

Berserker
Dart Goblin
Hunter Goblin Giant The Log Night Witch
Fireball
Goblin Giant The Log
Rune Giant
Hunter
Dart Goblin The Log
Goblin Giant
Fireball Dart Goblin The Log
The Log
Fireball Dart Goblin Hunter Goblin Giant Night Witch
Night Witch
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Giant The Log
Hunter Dart Goblin The Log Night Witch
Hunter Dart Goblin Night Witch
Hunter Night Witch Dart Goblin
Fireball The Log
Fireball The Log Dart Goblin Hunter Night Witch
Dart Goblin Hunter Fireball Night Witch
Dart Goblin Fireball Goblin Giant The Log
Hunter Night Witch
Dart Goblin Hunter Night Witch
Berserker Dart Goblin Fireball Hunter Goblin Giant The Log Night Witch
Hunter Dart Goblin Fireball Night Witch
Hunter Night Witch Fireball The Log
Fireball Dart Goblin Hunter The Log Night Witch
Hunter
Fireball Hunter The Log
Fireball Hunter Night Witch
Fireball Dart Goblin Hunter The Log Night Witch
Hunter The Log Dart Goblin Fireball
Dart Goblin Hunter
Dart Goblin Fireball Hunter Goblin Giant The Log Night Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Hunter The Log
Hunter Goblin Giant The Log
Hunter Fireball Goblin Giant The Log Night Witch
Hunter Goblin Giant Night Witch
Fireball Dart Goblin Hunter Goblin Giant
Dart Goblin Fireball Hunter Goblin Giant Night Witch
Hunter Goblin Giant
Fireball The Log
Dart Goblin Goblin Giant
Dart Goblin Hunter
Fireball Goblin Giant The Log
Fireball Hunter Goblin Giant Night Witch
Dart Goblin Fireball
Dart Goblin Fireball Hunter Goblin Giant The Log Night Witch
Dart Goblin Fireball Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Goblin Giant The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin Hunter Goblin Giant
Dart Goblin The Log
Fireball The Log Dart Goblin Hunter
Fireball The Log Dart Goblin
Fireball Night Witch
Dart Goblin Fireball The Log
Fireball Dart Goblin
Dart Goblin Fireball Hunter The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Hunter The Log
Dart Goblin Fireball The Log
Fireball
Night Witch
Dart Goblin Fireball Hunter The Log
Dart Goblin Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Dart Goblin Hunter
Fireball The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Hunter Night Witch
Dart Goblin Fireball
Fireball Night Witch
Dart Goblin Fireball Hunter The Log Night Witch
Fireball
Fireball The Log
Dart Goblin Fireball Night Witch
Fireball Dart Goblin Hunter
The Log Fireball
Fireball Dart Goblin Hunter
The Log Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball Goblin Giant The Log
Fireball Dart Goblin

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