My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut Baby Dragon Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch
The Log
Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Fireball
Mega Minion Goblin Hut Baby Dragon Witch
Poison
Mega Minion Goblin Hut Witch
Lightning
Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Baby Dragon Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Rune Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Mega Minion
Fireball Baby Dragon
Fireball
Mega Minion Baby Dragon
Mini P.E.K.K.A
Goblin Hut Baby Dragon
Goblin Hut
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mega Minion Fireball Mini P.E.K.K.A Goblin Hut Witch
Rune Giant
Berserker
Witch
Baby Dragon

Defense Synergies 0 10

Berserker
Mega Minion
Goblin Hut Baby Dragon Witch
Fireball
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Fireball Goblin Hut Baby Dragon Witch
Goblin Hut
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Baby Dragon
Mega Minion Mini P.E.K.K.A Goblin Hut Witch
Rune Giant
Witch
Mega Minion Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Hut Baby Dragon
Mini P.E.K.K.A Mega Minion Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Mega Minion
Mini P.E.K.K.A Goblin Hut Witch Mega Minion
Fireball Mini P.E.K.K.A
Fireball Mega Minion Baby Dragon
Mega Minion Fireball Goblin Hut Baby Dragon Witch
Fireball Baby Dragon
Mini P.E.K.K.A Witch Goblin Hut
Mini P.E.K.K.A
Berserker Witch Mega Minion Fireball Goblin Hut Baby Dragon
Mega Minion Fireball Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut Fireball Witch
Fireball Mega Minion Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Goblin Hut Witch
Fireball Mega Minion Goblin Hut Baby Dragon Witch
Baby Dragon Witch Mega Minion Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Fireball Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Goblin Hut Witch
Fireball Mega Minion Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Goblin Hut Witch
Fireball Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Mega Minion Fireball Goblin Hut Witch
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Witch Mega Minion Goblin Hut
Mega Minion Mini P.E.K.K.A Goblin Hut Witch
Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Baby Dragon Witch
Goblin Hut Witch Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Mega Minion Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Mega Minion Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Baby Dragon
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Mega Minion Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Mega Minion Fireball Goblin Hut Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Goblin Hut Witch
Fireball Mega Minion Baby Dragon Witch
Fireball
Fireball Mega Minion Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball

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