My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Valkyrie Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Goblin Barrel
Poison
Bats
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Berserker Goblin Barrel Mini P.E.K.K.A Valkyrie Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Berserker Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A Goblin Barrel Rune Giant P.E.K.K.A
Zap
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
Berserker
Rune Giant Goblin Barrel
Mini P.E.K.K.A
Bats Zap Valkyrie
Valkyrie
Bats Goblin Barrel Zap Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Valkyrie Bats Berserker Rune Giant P.E.K.K.A
Rune Giant
Berserker Bats Goblin Barrel
P.E.K.K.A
Zap Bats Valkyrie Goblin Barrel

Defense Synergies 1 8

Bats
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Valkyrie P.E.K.K.A
Berserker
Mini P.E.K.K.A
Zap Bats Valkyrie
Valkyrie
Bats Zap Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Rune Giant
P.E.K.K.A
Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Zap Valkyrie
Bats Zap
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Bats Berserker Valkyrie Zap
Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Zap Valkyrie
Valkyrie Bats Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Bats Zap
Zap Valkyrie Bats
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Bats Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie
P.E.K.K.A Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Valkyrie
Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats Mini P.E.K.K.A
Zap Valkyrie
Zap
Zap
Zap
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Valkyrie
Zap
Zap Valkyrie
Zap
Zap
Zap
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats
Zap
Mini P.E.K.K.A Valkyrie
Zap
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: