My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Valkyrie
Fireball
Minions Goblin Gang Firecracker
Poison
Minions Goblin Gang Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Firecracker Valkyrie Freeze Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Valkyrie Freeze Mega Knight
Minions
Mega Knight Zap Firecracker Valkyrie Rune Giant
Goblin Gang
Firecracker Valkyrie
Firecracker
Zap Minions Goblin Gang Valkyrie Rune Giant Mega Knight
Valkyrie
Zap Minions Goblin Gang Firecracker
Freeze
Zap
Rune Giant
Minions Firecracker
Mega Knight
Minions Zap Firecracker

Defense Synergies 3 12

Zap
Mega Knight Minions Goblin Gang Firecracker Valkyrie
Minions
Valkyrie Zap Firecracker Freeze Mega Knight
Goblin Gang
Zap Firecracker Valkyrie
Firecracker
Valkyrie Zap Minions Goblin Gang Mega Knight
Valkyrie
Minions Firecracker Zap Goblin Gang Freeze
Freeze
Minions Valkyrie Mega Knight
Rune Giant
Mega Knight
Zap Minions Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie
Zap Minions Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Minions Valkyrie Freeze
Minions Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Freeze Zap Minions Firecracker Valkyrie Mega Knight
Minions Zap Goblin Gang Firecracker Freeze
Zap Valkyrie Mega Knight
Minions Goblin Gang
Goblin Gang Firecracker Valkyrie Mega Knight
Minions Goblin Gang Valkyrie Zap Firecracker Freeze Mega Knight
Minions Zap Goblin Gang Firecracker
Mega Knight Zap Minions Goblin Gang Valkyrie Freeze
Valkyrie Mega Knight Zap Minions Goblin Gang Firecracker Freeze
Goblin Gang Mega Knight
Zap Goblin Gang Freeze Mega Knight
Mega Knight Minions Goblin Gang Firecracker Valkyrie
Valkyrie Mega Knight Zap Minions Goblin Gang Firecracker
Zap Valkyrie Freeze Minions Firecracker Mega Knight
Goblin Gang Valkyrie Mega Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap
Zap Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Zap Minions Valkyrie
Goblin Gang Valkyrie Mega Knight Zap
Goblin Gang Valkyrie Mega Knight
Firecracker Zap Minions Goblin Gang Freeze
Goblin Gang Minions Valkyrie
Mega Knight Valkyrie
Zap Freeze Mega Knight Minions Firecracker Valkyrie
Goblin Gang
Mega Knight Minions Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Zap Minions Firecracker Valkyrie Freeze
Minions Valkyrie Mega Knight Zap Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker Zap
Firecracker Valkyrie Freeze
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Minions Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Minions Goblin Gang
Firecracker Zap Valkyrie
Zap Firecracker
Firecracker
Minions Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Freeze
Minions
Zap Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Freeze Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker Freeze
Zap Mega Knight
Zap Firecracker Freeze
Mega Knight
Firecracker
Zap Minions Goblin Gang Freeze
Zap Firecracker
Freeze
Goblin Gang Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Minions Goblin Gang Firecracker Freeze
Firecracker Zap
Zap Firecracker Freeze Mega Knight
Firecracker Mega Knight

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