My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rune Giant Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Phoenix
Giant Snowball
Skeletons Cannon Guards
Zap
Skeletons Cannon Guards Goblin Giant
Barbarian Barrel
Skeletons Cannon Guards
The Log
Skeletons Cannon Guards
Earthquake
Skeletons Cannon Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards
Fireball
Cannon
Poison
Cannon Guards Phoenix
Lightning
Cannon Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Guards Poison Rune Giant Phoenix Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Guards
The Log
Poison
Goblin Giant The Log
Rune Giant
Goblin Giant
Poison The Log
The Log
Guards Poison Goblin Giant
Phoenix

Defense Synergies 2 9

Skeletons
Cannon Poison The Log Phoenix
Cannon
Skeletons The Log Guards Poison
Guards
Cannon Poison The Log
Poison
Skeletons Cannon Guards The Log
Rune Giant
Goblin Giant
The Log
The Log
Cannon Skeletons Guards Poison Goblin Giant
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant The Log
Skeletons Cannon The Log Phoenix
Cannon Skeletons
Cannon Skeletons Guards Phoenix
Poison The Log
The Log Skeletons Cannon Guards
Cannon Poison Phoenix
Cannon Poison Goblin Giant The Log Phoenix
Cannon Skeletons Phoenix
Guards Skeletons Cannon Phoenix
Guards Poison Skeletons Cannon Goblin Giant The Log
Poison Phoenix
Cannon Skeletons Guards The Log
Cannon Guards Poison The Log
Cannon Phoenix
Cannon The Log
Skeletons Cannon Poison
Cannon Guards The Log
Poison The Log Cannon Guards
Cannon Phoenix
Cannon Guards Poison Goblin Giant The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Poison The Log Phoenix
Guards Skeletons Goblin Giant The Log
Guards Goblin Giant The Log Phoenix
Skeletons Cannon Guards Goblin Giant Phoenix
Poison Skeletons Goblin Giant
Guards Skeletons Goblin Giant Phoenix
Goblin Giant Phoenix
Skeletons Poison The Log Phoenix
Skeletons Cannon Guards Goblin Giant Phoenix
Guards Phoenix
Guards Poison Goblin Giant The Log Phoenix
Skeletons Cannon Guards Goblin Giant
Cannon
Guards Phoenix Skeletons Poison Goblin Giant The Log
Poison Cannon The Log Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log
Poison Goblin Giant The Log
Guards Poison The Log
Poison The Log
Poison Goblin Giant
Poison The Log
Poison The Log
Poison The Log
Guards Poison
Poison The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison
Guards Poison
Poison The Log
Poison
Poison The Log
Guards
Poison
The Log
Poison
The Log Poison
Poison
Guards Poison The Log
Poison
Poison Goblin Giant The Log

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