My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Bowler Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Giant Skeleton
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Goblin Drill Executioner Giant Skeleton
The Log
Goblin Drill Giant Skeleton
Earthquake
Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Goblin Drill Bowler Executioner Giant Skeleton
Fireball
Goblin Drill Bowler Executioner
Poison
Goblin Drill Executioner
Lightning
Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Rune Giant Goblin Drill Bowler Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Poison Rune Giant Goblin Drill Bowler Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Poison Rune Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Tornado Poison Giant Skeleton
Tornado
Executioner Mirror Poison Bowler Giant Skeleton
Poison
Mirror Tornado Goblin Drill Bowler Giant Skeleton
Rune Giant
Goblin Drill
Poison
Bowler
Tornado Poison Executioner
Executioner
Tornado Bowler
Giant Skeleton
Mirror Tornado Poison

Defense Synergies 3 7

Mirror
Tornado Poison Bowler Executioner
Tornado
Mirror Bowler Executioner Poison Goblin Drill Giant Skeleton
Poison
Mirror Tornado
Rune Giant
Goblin Drill
Tornado
Bowler
Tornado Mirror
Executioner
Tornado Mirror Giant Skeleton
Giant Skeleton
Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner
Goblin Drill Executioner
Tornado Bowler Goblin Drill Executioner Giant Skeleton
Goblin Drill Bowler
Tornado Poison Bowler Giant Skeleton
Tornado Bowler Executioner
Tornado Poison Executioner
Bowler Poison Giant Skeleton
Tornado Goblin Drill
Tornado Bowler Giant Skeleton
Poison Executioner Tornado Goblin Drill Bowler Giant Skeleton
Executioner Tornado Poison
Goblin Drill Bowler Giant Skeleton
Bowler Executioner Tornado Poison Goblin Drill
Goblin Drill
Tornado Goblin Drill Bowler
Tornado Poison Goblin Drill Bowler Executioner
Tornado Goblin Drill Bowler Executioner
Tornado Poison Goblin Drill Executioner Bowler Giant Skeleton
Tornado Goblin Drill
Bowler Poison Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton
Poison Bowler Executioner
Giant Skeleton Bowler
Bowler Giant Skeleton Tornado
Giant Skeleton Goblin Drill Bowler Executioner
Poison Executioner Tornado
Bowler Giant Skeleton
Giant Skeleton
Giant Skeleton Tornado Poison
Goblin Drill
Bowler Giant Skeleton
Tornado Poison Bowler Giant Skeleton
Bowler Giant Skeleton Executioner
Bowler Executioner
Tornado Poison Goblin Drill Bowler Executioner Giant Skeleton
Poison Bowler Executioner Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill Giant Skeleton
Poison Tornado Bowler Executioner
Poison Goblin Drill Giant Skeleton
Poison Giant Skeleton
Poison Executioner Bowler
Poison Executioner Tornado
Tornado Poison Bowler Executioner
Poison Tornado Bowler Executioner
Poison Tornado
Tornado Poison Bowler
Poison Tornado Bowler
Poison Tornado Executioner
Poison Bowler Executioner
Poison
Poison
Poison Goblin Drill Bowler Executioner
Poison Bowler Executioner
Tornado Poison
Poison Bowler Executioner
Tornado Poison Bowler
Poison Bowler Giant Skeleton
Tornado Poison
Tornado Bowler
Poison Goblin Drill
Tornado Poison Bowler Executioner
Poison Tornado Bowler Executioner
Tornado Poison Bowler
Poison Tornado
Poison Tornado Executioner
Poison
Bowler
Poison
Poison
Giant Skeleton
Poison Bowler
Poison Tornado Executioner
Poison Bowler Executioner
Poison Bowler Executioner
Tornado Poison Giant Skeleton
Executioner
Tornado Poison Bowler Giant Skeleton
Tornado Poison Executioner
Poison Tornado Bowler Executioner Giant Skeleton
Bowler
Poison

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