My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rune Giant P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Guards Magic Archer
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Inferno Dragon Magic Archer
Poison
Bats Guards Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Rune Giant P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Rune Giant Inferno Dragon Magic Archer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Rune Giant

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rune Giant P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Lightning
Guards
Rune Giant
Bats
Lightning
Arrows
P.E.K.K.A
Arrows Magic Archer Bats
Inferno Dragon
Bats
Magic Archer
P.E.K.K.A

Defense Synergies 0 5

Bats
P.E.K.K.A Inferno Dragon
Arrows
Lightning P.E.K.K.A
Guards
Magic Archer
Rune Giant
Lightning
Arrows
P.E.K.K.A
Bats Arrows
Inferno Dragon
Bats
Magic Archer
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
P.E.K.K.A Inferno Dragon Bats
P.E.K.K.A Bats Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
Lightning Arrows P.E.K.K.A
Arrows Bats Guards Magic Archer
Bats Lightning Inferno Dragon Arrows Magic Archer
Lightning Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Guards
Bats Guards Arrows Magic Archer
Arrows Inferno Dragon Bats Magic Archer
P.E.K.K.A Bats Guards Lightning
Bats Arrows Guards P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Inferno Dragon
Bats Arrows P.E.K.K.A
Arrows Bats Guards Magic Archer
Arrows Bats Guards Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Bats Arrows Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Lightning Inferno Dragon Magic Archer
Guards P.E.K.K.A Bats Lightning
Guards Lightning P.E.K.K.A Bats
P.E.K.K.A Guards Inferno Dragon
Arrows Bats Magic Archer
Guards P.E.K.K.A Bats Lightning
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Bats Inferno Dragon Magic Archer
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Guards
Magic Archer
Guards Bats Lightning P.E.K.K.A Inferno Dragon Magic Archer
Bats Arrows P.E.K.K.A Inferno Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Guards
Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Guards
Arrows Magic Archer
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Bats Guards
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Magic Archer
Inferno Dragon
Arrows Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Bats Arrows Magic Archer
Lightning Bats Guards
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
P.E.K.K.A
Arrows Lightning Magic Archer
Lightning Bats Guards Magic Archer
Lightning Arrows Magic Archer
Arrows
Lightning Magic Archer
Arrows Lightning Magic Archer
Lightning Arrows
P.E.K.K.A
Bats Guards Lightning Magic Archer
Bats Lightning Magic Archer
Lightning Magic Archer
P.E.K.K.A Inferno Dragon
Lightning

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