My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Rune Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Dart Goblin Witch
Zap
Minions Firecracker Dart Goblin Witch
Barbarian Barrel
Firecracker Tesla Dart Goblin Valkyrie Witch
The Log
Firecracker Dart Goblin Witch
Earthquake
Firecracker Tesla Witch
Arrows
Minions Firecracker Dart Goblin Witch
Royal Delivery
Minions Firecracker Dart Goblin Valkyrie Witch
Fireball
Minions Firecracker Tesla Dart Goblin Witch
Poison
Minions Firecracker Dart Goblin Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Dart Goblin Tesla Valkyrie Rune Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Dart Goblin Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Valkyrie Rune Giant
Firecracker
Minions Dart Goblin Valkyrie Rune Giant Mega Knight
Tesla
Dart Goblin
Valkyrie Firecracker Rune Giant Mega Knight
Valkyrie
Dart Goblin Minions Firecracker Witch
Rune Giant
Minions Firecracker Dart Goblin
Witch
Valkyrie Mega Knight
Mega Knight
Minions Firecracker Dart Goblin Witch

Defense Synergies 2 13

Minions
Valkyrie Firecracker Tesla Dart Goblin Mega Knight
Firecracker
Valkyrie Minions Tesla Dart Goblin Mega Knight
Tesla
Minions Firecracker Dart Goblin Valkyrie
Dart Goblin
Minions Firecracker Tesla Valkyrie Mega Knight
Valkyrie
Minions Firecracker Tesla Dart Goblin Witch
Rune Giant
Witch
Valkyrie Mega Knight
Mega Knight
Minions Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Dart Goblin Valkyrie
Minions Firecracker Tesla Dart Goblin Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Minions Dart Goblin Valkyrie
Tesla Witch Minions Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Minions Firecracker Tesla Dart Goblin Valkyrie Mega Knight
Minions Tesla Dart Goblin Firecracker Witch
Tesla Dart Goblin Valkyrie Mega Knight
Tesla Witch Minions
Firecracker Tesla Dart Goblin Valkyrie Mega Knight
Minions Dart Goblin Valkyrie Witch Firecracker Tesla Mega Knight
Minions Tesla Firecracker Dart Goblin Witch
Tesla Mega Knight Minions Valkyrie Witch
Valkyrie Mega Knight Minions Firecracker Tesla Dart Goblin Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Minions Firecracker Valkyrie Witch
Tesla Valkyrie Mega Knight Minions Firecracker Dart Goblin Witch
Valkyrie Witch Minions Firecracker Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Valkyrie Mega Knight Minions Firecracker Tesla Dart Goblin Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch
Firecracker Tesla Valkyrie Mega Knight
Mega Knight Minions Valkyrie Witch
Valkyrie Mega Knight Tesla
Tesla Valkyrie Witch Mega Knight
Firecracker Minions Tesla Dart Goblin Witch
Minions Tesla Dart Goblin Valkyrie Witch
Mega Knight Tesla Valkyrie
Mega Knight Minions Firecracker Valkyrie Witch
Witch Tesla Dart Goblin
Mega Knight Minions Tesla Dart Goblin Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Tesla Valkyrie Witch
Firecracker Tesla Dart Goblin Valkyrie Witch Mega Knight
Tesla Witch Minions Firecracker Dart Goblin Valkyrie
Minions Valkyrie Mega Knight Firecracker Tesla Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Minions Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Minions
Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Firecracker Dart Goblin
Minions Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Minions
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Minions Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Dart Goblin Witch
Witch Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Minions Firecracker Dart Goblin Witch
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Minions Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Minions Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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