My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Rune Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Wizard P.E.K.K.A Magic Archer
Fireball
Minions Inferno Tower Wizard Magic Archer
Poison
Minions Inferno Tower Wizard Magic Archer
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Magic Archer
Rocket
Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Rune Giant Magic Archer Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Rune Giant

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Mini P.E.K.K.A Magic Archer
Minions
Zap Mini P.E.K.K.A Rune Giant P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Wizard Magic Archer
Inferno Tower
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rune Giant
Minions
P.E.K.K.A
Zap Magic Archer Minions Wizard
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Minions Inferno Tower P.E.K.K.A Magic Archer
Minions
Zap Inferno Tower P.E.K.K.A
Mini P.E.K.K.A
Zap Wizard Magic Archer
Inferno Tower
Zap Minions
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rune Giant
P.E.K.K.A
Zap Minions Wizard
Magic Archer
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard Magic Archer
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Minions
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Zap Minions Magic Archer
Minions Inferno Tower Zap Wizard Magic Archer
Zap Inferno Tower P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions
Mini P.E.K.K.A Inferno Tower
Minions Zap Wizard Magic Archer
Minions Inferno Tower Zap Wizard Magic Archer
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Minions Wizard
Wizard Zap Minions Mini P.E.K.K.A P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Inferno Tower Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap Minions Wizard Magic Archer
Zap Wizard Minions Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Wizard Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Magic Archer
P.E.K.K.A Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A
Wizard Zap Minions Magic Archer
Mini P.E.K.K.A P.E.K.K.A Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Wizard
Wizard Magic Archer
Inferno Tower Zap Minions Mini P.E.K.K.A P.E.K.K.A Magic Archer
Minions Zap Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Magic Archer
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Wizard Zap Magic Archer
Wizard Zap Minions Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Magic Archer
Minions Magic Archer
Wizard
Zap
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard Magic Archer
Zap Minions Magic Archer
Zap Wizard Magic Archer
Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Magic Archer
Zap
P.E.K.K.A
Zap Minions Magic Archer
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Wizard

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