My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rune Giant Electro Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Rune Giant P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon Princess
Zap
Guards Princess
Barbarian Barrel
Tesla Guards Princess
The Log
Hog Rider Guards Princess
Earthquake
Tesla Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Electro Dragon P.E.K.K.A Princess
Fireball
Tesla Hog Rider Electro Dragon Princess
Poison
Guards Electro Dragon Princess
Lightning
Tesla Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Rune Giant P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Princess Tesla Hog Rider Rune Giant Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Princess Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Tesla
Hog Rider
Arrows Guards Princess
Guards
Hog Rider
Rune Giant
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Electro Dragon Princess
Princess
Hog Rider P.E.K.K.A

Defense Synergies 0 7

Arrows
Tesla P.E.K.K.A
Tesla
Arrows Guards Princess
Hog Rider
Guards
Tesla Electro Dragon Princess
Rune Giant
Electro Dragon
Guards
P.E.K.K.A
Arrows Princess
Princess
Tesla Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Dragon
P.E.K.K.A Tesla Electro Dragon
Tesla P.E.K.K.A Electro Dragon
Tesla P.E.K.K.A Guards Electro Dragon
Arrows P.E.K.K.A Princess
Arrows Tesla Guards Electro Dragon
Tesla Arrows Electro Dragon Princess
Arrows Tesla Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A Princess
Guards Tesla
Guards Arrows Tesla Electro Dragon Princess
Arrows Tesla Electro Dragon Princess
Tesla P.E.K.K.A Guards Electro Dragon
Arrows Tesla Guards Electro Dragon P.E.K.K.A Princess
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Arrows Electro Dragon P.E.K.K.A
Arrows Tesla Guards Electro Dragon
Arrows Tesla Guards Electro Dragon Princess
P.E.K.K.A Tesla
Arrows Tesla Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A
Arrows Tesla Electro Dragon
Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A Tesla
P.E.K.K.A Tesla Guards
Arrows Tesla Electro Dragon Princess
Guards P.E.K.K.A Tesla
P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Electro Dragon
P.E.K.K.A Arrows Guards
P.E.K.K.A Tesla Guards
Tesla Electro Dragon Princess
Tesla Guards Electro Dragon P.E.K.K.A
Arrows Tesla Electro Dragon P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Electro Dragon
Arrows Electro Dragon Princess
Arrows Electro Dragon
Arrows Guards
Arrows
Arrows Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon Princess
Arrows Electro Dragon
Guards Electro Dragon
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Princess
Arrows Electro Dragon Princess
Princess Arrows
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Arrows Electro Dragon Princess
Electro Dragon Guards
Arrows Electro Dragon
Arrows Electro Dragon Princess
P.E.K.K.A
Arrows Princess
Guards Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Electro Dragon Princess
Arrows Electro Dragon Princess
Arrows
Electro Dragon P.E.K.K.A
Electro Dragon Guards Princess
Electro Dragon Princess
Electro Dragon Princess
P.E.K.K.A
Electro Dragon

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