My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elixir Golem Valkyrie Skeleton Army Witch
The Log
Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Valkyrie Skeleton Army Witch Bowler
Fireball
Elixir Golem Skeleton Army Witch Bowler
Poison
Elixir Golem Skeleton Army Witch
Lightning
Valkyrie Witch Bowler
Rocket
Valkyrie Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Bowler The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Elixir Golem Skeleton Army Valkyrie Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Elixir Golem Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Barbarian Barrel Witch Bowler The Log
Valkyrie
Witch
Barbarian Barrel
Elixir Golem Bowler Mega Knight
Skeleton Army
Witch
Elixir Golem Valkyrie Bowler Mega Knight
Bowler
Elixir Golem Barbarian Barrel Witch The Log
The Log
Elixir Golem Bowler Mega Knight
Mega Knight
Barbarian Barrel Witch The Log

Defense Synergies 1 11

Elixir Golem
Valkyrie
Witch Bowler The Log
Barbarian Barrel
Witch Bowler Mega Knight
Skeleton Army
The Log
Witch
Valkyrie Barbarian Barrel Bowler The Log Mega Knight
Bowler
The Log Valkyrie Barbarian Barrel Witch
The Log
Bowler Valkyrie Skeleton Army Witch Mega Knight
Mega Knight
Barbarian Barrel Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Barbarian Barrel The Log
Skeleton Army Valkyrie Witch The Log Mega Knight
Skeleton Army Witch Bowler Mega Knight Valkyrie
Skeleton Army Witch Valkyrie Bowler Mega Knight
Valkyrie Barbarian Barrel Skeleton Army Bowler The Log Mega Knight
Barbarian Barrel Skeleton Army Bowler The Log Valkyrie Mega Knight
Witch
Bowler Valkyrie Barbarian Barrel The Log Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Barbarian Barrel Bowler Mega Knight
Valkyrie Skeleton Army Witch Barbarian Barrel Bowler The Log Mega Knight
Witch
Skeleton Army Bowler Mega Knight Valkyrie Witch The Log
Valkyrie Skeleton Army Bowler Mega Knight Barbarian Barrel Witch The Log
Skeleton Army Mega Knight
Skeleton Army Bowler The Log Mega Knight
Mega Knight Valkyrie Skeleton Army Witch Bowler
Mega Knight Valkyrie Barbarian Barrel Skeleton Army Witch Bowler The Log
Valkyrie Barbarian Barrel Witch The Log Bowler Mega Knight
Valkyrie Skeleton Army Bowler Mega Knight Barbarian Barrel Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Barbarian Barrel Witch Bowler
Valkyrie Barbarian Barrel Bowler The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Witch Bowler The Log
Valkyrie Skeleton Army Bowler Mega Knight Barbarian Barrel The Log
Valkyrie Skeleton Army Witch Bowler Mega Knight
Witch
Skeleton Army Valkyrie Witch Bowler
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Barbarian Barrel Skeleton Army Witch The Log
Witch Skeleton Army
Mega Knight Valkyrie Witch Bowler
Skeleton Army Mega Knight Valkyrie Bowler The Log
Skeleton Army Bowler Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Bowler Mega Knight
Skeleton Army Witch Valkyrie Barbarian Barrel Bowler The Log
Valkyrie Bowler Mega Knight Barbarian Barrel Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel The Log
Barbarian Barrel Bowler The Log
Barbarian Barrel The Log
Valkyrie Barbarian Barrel The Log
Valkyrie Barbarian Barrel Bowler The Log Mega Knight
Witch
Witch Bowler The Log
The Log Barbarian Barrel Bowler
The Log
Bowler
Valkyrie Barbarian Barrel Bowler The Log
Barbarian Barrel Bowler The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel Witch Bowler The Log
Barbarian Barrel Bowler The Log Mega Knight
Barbarian Barrel
Barbarian Barrel Bowler The Log Mega Knight
Valkyrie Barbarian Barrel Witch Bowler The Log Mega Knight
Bowler The Log Mega Knight
Bowler The Log
Barbarian Barrel The Log
The Log Valkyrie Barbarian Barrel Witch Bowler Mega Knight
Witch
The Log Barbarian Barrel Witch Bowler
Witch Bowler The Log Mega Knight
Barbarian Barrel The Log
Witch
Witch
Bowler
The Log Mega Knight
Mega Knight
Bowler The Log
Barbarian Barrel Skeleton Army Witch
Witch
The Log Barbarian Barrel
Valkyrie Bowler Mega Knight
The Log Bowler
Mega Knight
Witch Bowler The Log
Witch
Barbarian Barrel Witch Bowler The Log Mega Knight

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