My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Hunter Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton Miner
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army Miner
Zap
Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Hut Goblin Barrel Skeleton Army Hunter Giant Skeleton
The Log
Goblin Hut Goblin Barrel Skeleton Army Hunter Giant Skeleton
Earthquake
Goblin Hut Goblin Barrel Skeleton Army
Arrows
Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Goblin Hut Goblin Barrel Skeleton Army Hunter Giant Skeleton Miner
Fireball
Goblin Hut Goblin Barrel Skeleton Army Hunter
Poison
Goblin Hut Skeleton Army Hunter
Lightning
Goblin Hut Hunter
Rocket
Goblin Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Miner Hunter Goblin Hut Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Miner

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton Miner Mega Knight
Goblin Hut
Goblin Barrel Giant Skeleton Miner Mega Knight
Goblin Barrel
Arrows Goblin Hut Skeleton Army Giant Skeleton Miner Mega Knight
Skeleton Army
Goblin Barrel
Hunter
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Hut Goblin Barrel Hunter Miner
Miner
Arrows Goblin Hut Goblin Barrel Giant Skeleton Mega Knight
Mega Knight
Arrows Goblin Hut Goblin Barrel Hunter Miner

Defense Synergies 1 9

Arrows
Mega Knight Goblin Hut Giant Skeleton
Goblin Hut
Arrows Skeleton Army Hunter Giant Skeleton
Goblin Barrel
Skeleton Army
Goblin Hut Giant Skeleton
Hunter
Goblin Hut Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Hut Skeleton Army Hunter
Miner
Mega Knight
Mega Knight
Arrows Hunter Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Skeleton Army Hunter Goblin Hut Mega Knight
Goblin Hut Skeleton Army Hunter Mega Knight Giant Skeleton
Goblin Hut Skeleton Army Hunter Mega Knight
Arrows Skeleton Army Giant Skeleton Mega Knight
Arrows Skeleton Army Hunter Mega Knight
Hunter Arrows Goblin Hut
Arrows Giant Skeleton Mega Knight
Hunter Goblin Hut Skeleton Army
Skeleton Army Hunter Giant Skeleton Miner Mega Knight
Skeleton Army Arrows Goblin Hut Hunter Giant Skeleton Mega Knight
Arrows Hunter Goblin Hut
Goblin Hut Skeleton Army Hunter Mega Knight Giant Skeleton
Skeleton Army Mega Knight Arrows Goblin Hut Hunter
Skeleton Army Goblin Hut Hunter Mega Knight
Skeleton Army Goblin Hut Hunter Mega Knight
Mega Knight Arrows Goblin Hut Skeleton Army Hunter
Arrows Mega Knight Goblin Hut Skeleton Army Hunter
Arrows Hunter Goblin Hut Giant Skeleton Mega Knight
Goblin Hut Hunter
Skeleton Army Mega Knight Arrows Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut Giant Skeleton
Arrows Hunter Miner Mega Knight
Skeleton Army Giant Skeleton Mega Knight Goblin Hut Hunter
Skeleton Army Hunter Giant Skeleton Mega Knight
Giant Skeleton Goblin Hut Skeleton Army Hunter Mega Knight
Arrows Goblin Hut Hunter
Skeleton Army Goblin Hut Hunter Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army Hunter
Giant Skeleton Mega Knight Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Mega Knight Goblin Hut Hunter Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Hunter
Skeleton Army Mega Knight
Goblin Hut Skeleton Army Hunter Giant Skeleton
Arrows Mega Knight Goblin Hut Hunter Giant Skeleton
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Miner
Arrows Goblin Hut Giant Skeleton Miner
Arrows Giant Skeleton
Arrows Mega Knight
Arrows Hunter
Arrows
Arrows Hunter
Arrows Miner
Miner Arrows
Arrows
Goblin Hut Hunter Miner
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Hunter
Arrows Goblin Hut Mega Knight
Arrows
Arrows Hunter Mega Knight
Arrows Miner Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Hunter Mega Knight
Arrows Miner Hunter
Arrows Miner Mega Knight
Miner Arrows
Arrows Hunter
Goblin Hut
Arrows Hunter Miner Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Goblin Hut Skeleton Army
Arrows Hunter
Arrows
Miner Hunter Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Giant Skeleton
Giant Skeleton Miner Mega Knight

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