My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Furnace Skeleton Army Baby Dragon Inferno Dragon Lumberjack Ram Rider
Zap
Furnace Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Furnace Skeleton Army Lumberjack
The Log
Furnace Skeleton Army Lumberjack Ram Rider
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Inferno Dragon Lumberjack Ram Rider
Fireball
Furnace Skeleton Army Baby Dragon Inferno Dragon Lumberjack Ram Rider
Poison
Furnace Skeleton Army
Lightning
Furnace Baby Dragon Inferno Dragon Lumberjack Ram Rider
Rocket
Furnace Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Furnace Baby Dragon Freeze Inferno Dragon Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Furnace Baby Dragon Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Ram Rider
Skeleton Army
Baby Dragon
Furnace Inferno Dragon Lumberjack Ram Rider Mega Knight
Freeze
Inferno Dragon
Mega Knight Baby Dragon
Lumberjack
Baby Dragon Ram Rider Mega Knight
Ram Rider
Furnace Baby Dragon Lumberjack Mega Knight
Mega Knight
Inferno Dragon Baby Dragon Lumberjack Ram Rider

Defense Synergies 0 13

Furnace
Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Furnace Freeze Inferno Dragon Lumberjack
Baby Dragon
Furnace Inferno Dragon Lumberjack Mega Knight
Freeze
Skeleton Army Lumberjack Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Lumberjack
Furnace Skeleton Army Baby Dragon Freeze Ram Rider
Ram Rider
Lumberjack
Mega Knight
Baby Dragon Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Ram Rider
Skeleton Army Inferno Dragon Lumberjack Furnace Ram Rider Mega Knight
Furnace Skeleton Army Lumberjack Ram Rider Mega Knight Freeze Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Furnace Ram Rider Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Freeze Furnace Baby Dragon Lumberjack Mega Knight
Furnace Inferno Dragon Ram Rider Baby Dragon Freeze
Baby Dragon Ram Rider Mega Knight
Inferno Dragon Furnace Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Furnace Baby Dragon Freeze Lumberjack Ram Rider Mega Knight
Inferno Dragon Furnace Baby Dragon Ram Rider
Furnace Skeleton Army Lumberjack Mega Knight Freeze Ram Rider
Skeleton Army Mega Knight Furnace Baby Dragon Freeze Lumberjack
Skeleton Army Inferno Dragon Furnace Lumberjack Ram Rider Mega Knight
Skeleton Army Furnace Freeze Inferno Dragon Lumberjack Ram Rider Mega Knight
Mega Knight Furnace Skeleton Army Lumberjack
Mega Knight Furnace Skeleton Army Baby Dragon Lumberjack Ram Rider
Furnace Baby Dragon Freeze Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Skeleton Army Mega Knight Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Furnace
Baby Dragon Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Furnace Ram Rider
Skeleton Army Lumberjack Mega Knight Ram Rider
Skeleton Army Inferno Dragon Lumberjack Ram Rider Mega Knight
Furnace Baby Dragon Freeze Ram Rider
Skeleton Army Furnace Lumberjack Ram Rider
Mega Knight Skeleton Army Inferno Dragon Lumberjack
Freeze Mega Knight Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Lumberjack Ram Rider
Furnace Skeleton Army Baby Dragon Mega Knight
Skeleton Army Furnace Baby Dragon Freeze Inferno Dragon Lumberjack
Mega Knight Baby Dragon Freeze Inferno Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon Ram Rider
Baby Dragon
Freeze
Furnace Baby Dragon Mega Knight
Furnace Baby Dragon Freeze Ram Rider
Furnace Baby Dragon
Baby Dragon Freeze Ram Rider
Ram Rider
Lumberjack
Ram Rider
Baby Dragon
Baby Dragon
Baby Dragon Freeze
Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon Mega Knight
Freeze
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Freeze Furnace Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon Ram Rider
Baby Dragon Ram Rider Mega Knight
Baby Dragon
Furnace Baby Dragon
Freeze
Mega Knight
Freeze
Mega Knight
Skeleton Army Freeze
Baby Dragon Ram Rider
Freeze
Baby Dragon Lumberjack Mega Knight
Baby Dragon
Mega Knight
Baby Dragon Freeze
Baby Dragon Freeze Mega Knight
Inferno Dragon
Mega Knight

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