My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Baby Dragon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Elixir Golem Skeleton Army Royal Ghost
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elixir Golem Skeleton Army Baby Dragon Royal Ghost Inferno Dragon
Fireball
Elixir Golem Skeleton Army Baby Dragon Inferno Dragon
Poison
Elixir Golem Skeleton Army
Lightning
Knight Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Skeleton Army Baby Dragon Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Elixir Golem Skeleton Army Royal Ghost Fireball Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Elixir Golem Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Elixir Golem
Knight
Baby Dragon Arrows Fireball
Elixir Golem
Arrows Fireball Baby Dragon Royal Ghost Inferno Dragon
Fireball
Arrows Knight Elixir Golem Baby Dragon
Skeleton Army
Baby Dragon
Knight Elixir Golem Fireball Inferno Dragon
Royal Ghost
Elixir Golem
Inferno Dragon
Elixir Golem Baby Dragon

Defense Synergies 0 7

Arrows
Knight Fireball
Knight
Arrows Fireball Skeleton Army Baby Dragon
Elixir Golem
Fireball
Arrows Knight
Skeleton Army
Knight Inferno Dragon
Baby Dragon
Knight Inferno Dragon
Royal Ghost
Inferno Dragon
Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Skeleton Army Inferno Dragon Knight
Skeleton Army Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Baby Dragon Royal Ghost
Inferno Dragon Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Inferno Dragon Skeleton Army
Knight Skeleton Army Royal Ghost
Skeleton Army Arrows Knight Fireball Baby Dragon Royal Ghost
Arrows Inferno Dragon Fireball Baby Dragon
Skeleton Army Knight Fireball
Fireball Skeleton Army Arrows Baby Dragon Royal Ghost
Skeleton Army Inferno Dragon Knight
Skeleton Army Fireball Inferno Dragon
Arrows Knight Fireball Skeleton Army
Arrows Fireball Knight Skeleton Army Baby Dragon Royal Ghost
Arrows Baby Dragon Knight Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Skeleton Army Royal Ghost Arrows Knight Fireball Baby Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Royal Ghost
Fireball Arrows Knight Baby Dragon Royal Ghost Inferno Dragon
Skeleton Army Knight
Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Arrows Fireball Baby Dragon
Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Arrows Fireball
Skeleton Army Knight Fireball
Fireball Skeleton Army Baby Dragon
Skeleton Army Knight Fireball Baby Dragon Inferno Dragon
Arrows Fireball Baby Dragon Royal Ghost Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon Royal Ghost
Arrows Fireball Baby Dragon Royal Ghost
Arrows Fireball Baby Dragon
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Inferno Dragon
Arrows Fireball Baby Dragon Royal Ghost
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Royal Ghost
Inferno Dragon
Fireball

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