My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Baby Dragon Wizard Elite Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians Baby Dragon
Hog Rider
Fireball Lightning Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Hog Rider P.E.K.K.A
Skeleton Army
Baby Dragon
Fireball Hog Rider Lightning P.E.K.K.A
Lightning
Hog Rider Baby Dragon
P.E.K.K.A
Wizard Baby Dragon

Defense Synergies 0 4

Elite Barbarians
Wizard
Fireball
Hog Rider
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army
Wizard
Baby Dragon
P.E.K.K.A
Lightning
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Baby Dragon
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Elite Barbarians Lightning
Elite Barbarians Skeleton Army P.E.K.K.A
Lightning Elite Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Baby Dragon
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Skeleton Army P.E.K.K.A Elite Barbarians Fireball Wizard Lightning
Fireball Wizard Skeleton Army Baby Dragon P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians Fireball Lightning P.E.K.K.A
Wizard Elite Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Elite Barbarians Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Fireball
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball P.E.K.K.A
Fireball Elite Barbarians Wizard Baby Dragon Lightning
Skeleton Army P.E.K.K.A Elite Barbarians Lightning
Skeleton Army Lightning P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Skeleton Army
Fireball Wizard Baby Dragon
Skeleton Army P.E.K.K.A Elite Barbarians Fireball Lightning
P.E.K.K.A Elite Barbarians Skeleton Army
Lightning P.E.K.K.A Elite Barbarians Fireball Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army Lightning P.E.K.K.A Elite Barbarians Fireball
Elite Barbarians Skeleton Army Lightning P.E.K.K.A Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Fireball Baby Dragon Lightning P.E.K.K.A
Elite Barbarians Fireball Wizard Baby Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Baby Dragon
Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Fireball Wizard Lightning
Lightning Elite Barbarians Fireball
Lightning Fireball Wizard
Fireball Lightning Wizard Baby Dragon
Lightning Elite Barbarians Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Elite Barbarians Fireball Baby Dragon
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard Baby Dragon
Lightning Fireball
Lightning
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Baby Dragon
Lightning Fireball Wizard
Lightning
Lightning Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Fireball Lightning Wizard Baby Dragon
Fireball Lightning Baby Dragon
Elite Barbarians Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard
Lightning Elite Barbarians Fireball
Lightning Fireball Wizard
Lightning Fireball
P.E.K.K.A
Fireball Wizard Lightning
Lightning Fireball Skeleton Army
Fireball Lightning Wizard Baby Dragon
Fireball
Fireball Lightning Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Lightning Fireball
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Baby Dragon
P.E.K.K.A
Fireball Lightning Wizard

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