My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace P.E.K.K.A Princess Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Furnace Royal Hogs Skeleton Army Princess
Zap
Firecracker Furnace Royal Hogs Skeleton Army Princess
Barbarian Barrel
Firecracker Furnace Royal Hogs Skeleton Army Princess Electro Wizard Magic Archer
The Log
Firecracker Furnace Royal Hogs Skeleton Army Princess
Earthquake
Firecracker Furnace Royal Hogs Skeleton Army
Arrows
Firecracker Furnace Royal Hogs Skeleton Army Princess
Royal Delivery
Firecracker Royal Hogs Skeleton Army P.E.K.K.A Princess Electro Wizard Magic Archer
Fireball
Firecracker Furnace Royal Hogs Skeleton Army Princess Electro Wizard Magic Archer
Poison
Firecracker Furnace Royal Hogs Skeleton Army Princess Electro Wizard Magic Archer
Lightning
Furnace Electro Wizard Magic Archer
Rocket
Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Furnace Electro Wizard Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Princess Furnace

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs P.E.K.K.A Princess
Furnace
Royal Hogs P.E.K.K.A Princess
Royal Hogs
Firecracker Furnace Princess Electro Wizard Magic Archer
Skeleton Army
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Furnace Princess
Princess
Firecracker Furnace Royal Hogs P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Hogs Magic Archer
Magic Archer
P.E.K.K.A Royal Hogs Electro Wizard

Defense Synergies 0 13

Firecracker
Skeleton Army P.E.K.K.A Princess Electro Wizard
Furnace
Skeleton Army Electro Wizard Magic Archer
Royal Hogs
Skeleton Army
Firecracker Furnace Princess Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Princess Electro Wizard
Princess
Firecracker Skeleton Army P.E.K.K.A
Electro Wizard
Firecracker Furnace Skeleton Army P.E.K.K.A Magic Archer
Magic Archer
Furnace Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Firecracker Furnace Electro Wizard
Furnace Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Furnace Electro Wizard
Firecracker Skeleton Army P.E.K.K.A Princess
Skeleton Army Firecracker Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Firecracker Princess Magic Archer
P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Furnace Skeleton Army Princess
Skeleton Army Firecracker Electro Wizard
Skeleton Army Electro Wizard Firecracker Furnace Princess Magic Archer
Firecracker Furnace Princess Electro Wizard Magic Archer
Furnace Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Furnace P.E.K.K.A Princess Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Skeleton Army Furnace P.E.K.K.A Electro Wizard
Firecracker Furnace Skeleton Army P.E.K.K.A Electro Wizard
Firecracker Furnace Skeleton Army Electro Wizard Magic Archer
Furnace Firecracker Princess Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Magic Archer
Skeleton Army P.E.K.K.A Furnace Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Firecracker Furnace Princess Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A
Firecracker Furnace Skeleton Army Princess Magic Archer
Skeleton Army Electro Wizard Firecracker Furnace P.E.K.K.A Magic Archer
Firecracker P.E.K.K.A Princess Electro Wizard Magic Archer
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker
Firecracker Princess Electro Wizard Magic Archer
Magic Archer
Firecracker
Firecracker Furnace Magic Archer
Firecracker Furnace Princess Magic Archer
Firecracker Furnace Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker
Electro Wizard
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker Furnace Magic Archer
Firecracker Furnace Princess Magic Archer
Magic Archer Firecracker Furnace Princess
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Magic Archer
Princess
Firecracker Furnace Princess Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Princess Magic Archer
Firecracker Magic Archer
Firecracker Furnace Princess Electro Wizard Magic Archer
Electro Wizard Firecracker
Magic Archer
Firecracker Princess Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Princess Magic Archer
Electro Wizard Skeleton Army Princess Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker P.E.K.K.A
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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