My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Tesla Skeleton Army Witch
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Fireball
Tesla Hog Rider Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Knight Tesla Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Tesla Fireball Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Fireball Witch
Tesla
Fireball
Arrows Hog Rider Knight
Mini P.E.K.K.A
Arrows Hog Rider
Hog Rider
Arrows Knight Fireball Mini P.E.K.K.A Witch
Skeleton Army
Witch
Knight Hog Rider

Defense Synergies 1 14

Arrows
Knight Tesla Fireball Mini P.E.K.K.A
Knight
Tesla Arrows Fireball Mini P.E.K.K.A Skeleton Army Witch
Tesla
Knight Arrows Fireball Mini P.E.K.K.A Skeleton Army
Fireball
Arrows Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Tesla Fireball Skeleton Army Witch
Hog Rider
Skeleton Army
Knight Tesla Mini P.E.K.K.A
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Mini P.E.K.K.A Skeleton Army Knight Tesla Witch
Tesla Mini P.E.K.K.A Skeleton Army Witch Knight
Tesla Mini P.E.K.K.A Skeleton Army Witch Knight
Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Skeleton Army Tesla
Tesla Arrows Fireball Witch
Arrows Tesla Fireball
Tesla Mini P.E.K.K.A Witch Skeleton Army
Knight Skeleton Army Tesla Mini P.E.K.K.A
Skeleton Army Witch Arrows Knight Tesla Fireball
Arrows Tesla Fireball Witch
Tesla Mini P.E.K.K.A Skeleton Army Knight Fireball Witch
Fireball Skeleton Army Arrows Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight Tesla
Skeleton Army Tesla Fireball Mini P.E.K.K.A
Tesla Arrows Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Arrows Tesla Fireball Knight Skeleton Army Witch
Arrows Witch Knight Tesla Fireball
Mini P.E.K.K.A Tesla
Skeleton Army Arrows Knight Tesla Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Tesla Fireball Witch
Fireball Arrows Knight Tesla Mini P.E.K.K.A
Skeleton Army Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight Tesla Fireball
Knight Tesla Mini P.E.K.K.A Skeleton Army Witch
Arrows Fireball Tesla Witch
Mini P.E.K.K.A Skeleton Army Knight Tesla Fireball Witch
Mini P.E.K.K.A Knight Tesla Skeleton Army
Knight Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Knight Tesla Mini P.E.K.K.A Witch
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Knight Tesla Fireball Witch
Tesla Fireball Skeleton Army Witch
Tesla Skeleton Army Witch Knight Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Mini P.E.K.K.A Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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