My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A
Fireball
Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Arrows Skeleton Army Tornado Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Arrows

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Tornado P.E.K.K.A The Log
Arrows
Zap Mirror P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Mirror
Zap Arrows The Log Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Zap Wizard P.E.K.K.A Mirror The Log
P.E.K.K.A
Zap Arrows Tornado Wizard The Log
The Log
Mirror Zap Tornado P.E.K.K.A

Defense Synergies 7 13

Zap
Mirror Arrows Skeleton Army Tornado P.E.K.K.A The Log
Arrows
Mirror Zap Tornado P.E.K.K.A
Wizard
Tornado Skeleton Army P.E.K.K.A The Log
Mirror
Zap Arrows Skeleton Army Tornado The Log
Skeleton Army
Mirror Zap Wizard The Log
Tornado
Wizard Mirror P.E.K.K.A Zap Arrows The Log
P.E.K.K.A
Tornado The Log Zap Arrows Wizard
The Log
P.E.K.K.A Zap Wizard Mirror Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A
Arrows Skeleton Army Tornado P.E.K.K.A The Log
Arrows Skeleton Army Tornado The Log Zap
Tornado Zap Arrows Wizard
Zap Arrows P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Zap Arrows Wizard Tornado The Log
Arrows Zap Wizard Tornado
Skeleton Army P.E.K.K.A Zap Wizard The Log
Wizard Skeleton Army Zap Arrows Tornado P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Zap P.E.K.K.A The Log
Wizard Arrows Skeleton Army Tornado P.E.K.K.A
Arrows Zap Wizard Skeleton Army Tornado The Log
Zap Arrows Wizard Tornado The Log
P.E.K.K.A Tornado
Wizard Skeleton Army Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Arrows Wizard The Log
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Skeleton Army
Arrows Wizard Zap Tornado
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeleton Army Tornado The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Arrows Tornado The Log
Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Zap Tornado P.E.K.K.A The Log
Arrows Zap Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap Tornado The Log
Arrows The Log
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Zap Tornado
Arrows Wizard Tornado The Log
Arrows The Log Zap Wizard Tornado
Arrows The Log Zap Wizard Tornado
Tornado
Zap Arrows Wizard Tornado The Log
Zap Arrows Wizard Tornado
The Log
Arrows
Zap Arrows The Log
Zap Arrows Wizard The Log
Arrows Wizard The Log
Arrows Tornado
Zap Arrows Wizard The Log
Zap Arrows Wizard Tornado The Log
The Log
Arrows Wizard Tornado
Tornado The Log
Zap Arrows The Log
Zap Arrows Tornado The Log Wizard
Arrows The Log Zap Wizard Tornado
Zap Arrows Wizard Tornado The Log
Zap Arrows Tornado The Log
Zap Arrows Wizard Tornado
Zap Wizard
Zap Arrows Wizard The Log
Zap Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap Skeleton Army
Zap Arrows Wizard Tornado
Arrows The Log
Wizard
Arrows The Log Zap Wizard
Zap Arrows Tornado
P.E.K.K.A
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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